(05-09-2009, 03:42 PM)Gabest Wrote: [ -> ]winston: It could be I removed more rendering than needed, or sometimes it renders less but still the same number of steps are skipped. The .gs the fix was based on only had two frames.
I don't think i understand what you said,
I don't know if it was you that coded and compiled that particular dll cause i found it on a file sharing web site with a Russian domain name
I attached a screenshot of the bug here so you'll see what i mean
In OZ (OverZenith) the portrait arts while characters talk are all messed up. Other graphics seem to be fine. I tried reporting this in Bug Reporting section a few days ago but was told it was a plugin error.
This error occurs in ZeroGS and ZZOgl too but I prefer gsdx.
Zerogs PG 97.1: Once the in-game starts with the portrait arts the console says:
"Invalid unpack type", then spams "updating selfZeroGS:" over and over again.
ZZOgl 17.151: spams "1 0 0" when you load game, actually has an additional minor glitch during loading screen. Once the in-game starts it repeatedly writes "Invalid unpack type" about once every second.
gsdx: no messages
[
attachment=18454]
Update: Here's a gs file:
http://www.mediafire.com/file/tdgdymmuebi/snaps.7z
Graphics bugs in "Tenchu 3". I'm not sure of it, but I have played this game for hours and haven't any crash or freezing...
[Bug Report]Puzzle Quest[NTSC]
#Pcsx2 version: playground realease beta Rev.1147
#CPU: Limit on, eerc on, vurec0 and vurec1 on, MTGS on.
#Plugins used: GSDX 0.1.15 Rev. 1171(hardware and software, dx9)or zerogs 0.97.1 or SPU2-x 1.1.0
#Gamefixes: none
#Speedhack: none
# Description: The game is flashing, and the image is thus the demonstration below,
Directx End User Mar09
Directx SDK Mar09
My pc:
Windows XP sp3
AMD64x2+ 5600
4gb RAM DRR800
ATI Radeon HD 3650 128bit 1gb
Can anyone enlighten me on GSdx Software mode? I'm interested in the render threads. What do they do and what determines how many I can use?
(05-11-2009, 06:35 PM)Bositman Wrote: [ -> ]Read: http://forums.pcsx2.net/thread-2298.html#Gfx
... how didn't I think about the guide? It was obvious.
This is strange, with the 2 new versions of GSDX (r1161 and r1168), the SSE4 version, using software mode in DX10, with the latest beta versiĆ³n of PCSX (pcsx2-beta-1059) I find that in "Dragon Ball Z Budokai Tenkaichi 3 PAL", all textures in battle are black, except the "aura" of the fighters. Well in hardware I know about the flickering of this game in PAL (it continues, in hardware
), but in software this freezes me
, because before software works "slow" but great, and in the GSDX version r1145 some lines in the horizont of some stages are gone, fixing the look of the horizont. Maybe this only happens in this game, but is annoying.
[
attachment=18511]
I would like to share something I found. I've been playing Final Fantasy X and Kingdom Hearts (both Square-Enix games) and sometimes character's faces have weird things (I'm not talking about the Yuna's neck black line in FFX).
Here is a screenshot:
In FFX it barely happened, I saw it sometimes in Wakka and someone else, but in Kingdom Hearts I've seen it a lot (always in in-game cutscenes).
Since this didn't happen with ZeroGS, I started trying old versions of GSDX, and this problem magically stops happening in the GSdx 0.1.8 version, newer versions from that one have the same issue. I'll keep using the 0.1.8 for this game but I just wanted to report that if it's any help.
If you need any other information I'll be glad to help.
*Note that the black line in Yuna's face is still there in the 0.1.8 (this only happens in DX10 I believe).
do you have texture filtering enabled?
Hello! God of War 2 question:Is there anyway to remove the double blurry image without using native resolution ?