In Saint Seiya HADES there are some texture problems in some stages.
As you can see in the attached files, in some stages(almost all), many textures appears black(faces, body parts, some stages textures).
In another stages(a few number of stages), textures appears normal, also if a little "squared".
EDIT: This problem is resolved by last Beta PG.
Hey Gabest,
I hope you already noticed that problem:
in Square Games like KH1,2 or FFX/X-2 i get black lines on the faces of lowpoly character models.
Highpoly models are mostly ok.
The lines are also moving if there are texture animations for facial expressions.
As far i remember the problem first appeared in DX10 mode, in later releases also in DX9 mode.
It doesn't matter if i use native or a custom resolution.
I hope you can fix this.
Yeah this problem has been around for a while.
(02-05-2009, 05:12 PM)Kein Wrote: [ -> ]Also, gabest, look at here
Yes he should add: "Thus SSSE3 plugin wouldn't work, you should use SSE2, or SSE3 plugin. (That is a plugin with only two S.)"
Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.
any suggestion?
(02-05-2009, 06:46 PM)beenn Wrote: [ -> ]Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.
that's how vsync works. triple buffering is also activated in d3d when vsync is on. so you are always 2 frames "behind". but that is happaning in every other video game too, when vsync is activated.
you can try to set the "prerender limit" to 1 in the nvidia control panel, maybe this helps. either that, or play with tearing :/
Quote:Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.
any suggestion?
Are you using DX10 mode?
Quote:also in fullscreen mode?
Vsync works only in fullscreen.
(02-05-2009, 07:52 PM)Kein Wrote: [ -> ]Quote:Hi Gabest,don't know if you noticed,when you turn on force vsync in Nvidia control panel(as the vsync option in GSDX panel will decrease my frame rate greatly),it cause a slight delay response to the input,but it's more than enough to be a problem in action games.if turn off the vsync,problem gone,but you got teared screen.
any suggestion?
Are you using DX10 mode?
I'm using DX9
@ottoman :
thank you for suggestion,but setting prerender limit to 1 does not seems making any conceivable difference.And I haven't noticed any delay problem in my PC games with Vsync,but PCSX2,I guess the delay in PCSX2 should be around 100-200ms,that 6-12 frame for a 60frame/s game.
I also found that if I change the refresh rate from 60 to 85,the response time will be much better,but the motion images also become somewhat 'sluggish/inconsistent'(sorry no better word as english is not my mother tone),guess there is no perfect solution eh.