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Full Version: Ape Escape 2 [SLUS 20685] (U)
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status=5;
version=1.5.0;
console=PS2;
crc=BDD9F5E1;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 02 2013 1.1.0 r5546- Windows
GSdx 5542 SSE41 [03 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [05 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at full speed.

Bugs:

N/A

Status
Playable
The japanese version suffers from flickering/corrupted textures in the distance...
Is the US version unaffected?
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D 11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | CRC Hack = Full
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*Flickering textures seen in distance while playing @ hardware mode, but it is naturally removed the moment you close-up.  Whilst @ Software mode (+MipMapping), there is no flickering textures at all. 
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; Software Mode (F9) + MipMapping.
# Dark cut-scenes.                                             Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays
                                                                        OR          Native (HD quality is degraded)
 
Status
Playable
1)Game title: Ape Escape 2 [SLUS 20685] (U)
2)ELF name: 
3)Game CRC: 
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | MipMapping (Ins) = Basic (Fast) | CRC Hack = Full (Direct3D Recommended)
Enable Hack | Unscale Point Line
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 
 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
*Game runs great. 
*No more major Flickering textures while playing @ hardware mode.
 
 
Bugs:
# Flickering/corrupted textures in the distance.     Fixed By; MipMapping (Ins) = Basic (Fast)
# Dark cut-scenes.                                             Fixed by; OpenGL (Hardware) | Unscale Point Line  (Very Effective)
                                                                        OR            Native (HD quality is degraded)
                                                                        OR            Gamesfixes “Switch to GSdx software rendering when FMV plays
 
Status
Playable
Does the unscale point hw hack fix the dark cut-scenes too?
(03-02-2017, 12:37 AM)refraction Wrote: [ -> ]Does the unscale point hw hack fix the dark cut-scenes too?

Just tested, unscale point removes dark cut-scenes with renderer OpenGL (Hardware).
cool Smile Good to know! usually that will work for any game with cutscenes that look dark with loads of small dots Smile
Game Title(s): Ape Escape 2 (USA/NTSC)
ELF Name: SLUS 206.85
Game CRC: 0xBDD9F5E1

PC Specs:

CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz

Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows

GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0

+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches

BIOS Used: USA v02.40(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Windows: Ratio 16:9

Speedhacks Used:

Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled

Gamefixes Used:

Non-Automatic-
*Enabled Switch to GSdx software rendering when an FMV plays, to avoid thick grids in cutscenes/FMVs.
*Enable this only if the fixes below didn't work.

GSdx Settings:

*See attached Image.

SPU2-X:

XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix

Comments:

*I had External Shaders Enabled in three of the attached screenshots (FXAA, Bloom, Cellshading, etc).
*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).

*RUNS AT FULL SPEED

Bugs, Issues & Solutions:

*Disable Large Framebuffer for this game, especially when upscaling in high resolutions, to avoid 90%+ slowdowns when underwater.
*When upscaled, enabling the Unscale Point Line hack alone, in GSdx Settings > Enable HW Hacks,
 might not work in fixing the black FMVs, so enable the Gamefix mentioned above.
*Only minor flickering with textures sometimes, usually at a distance; but can be very noticable in certain levels, such as The Lost Valley, but generally not frequent;
 Can be fixed by switching to Software mode.
*Some minor misalignment with certain texts, I haven't learned how to fix this, but wasn't a big deal overall.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.

Amount of testing done (little/medium/much/completed-game): 100% Game Completion

Status
Playable