08-23-2005, 01:05 PM
04-07-2022, 08:08 PM
PC Specs:
CPU: Intel Core i5 2500 @ 3.30 GHz
GPU: Nvidia GT 1030 2 GB Vram
Build Description: PCSX2 1.6.0 - Windows (64 bit version)
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings:
Renderer Direct3D 11 (Hardware)
- All defaults and recommended settings
GSdx HW Hacks: Yes
Activate the option called "Disable Depth Emulation"
Speedhacks Used:
Enable speedhacks
EE Cyclerate = 0 (Default)
EE Cycle Skipping = 0 (Default)
I used this options
- Enable INTC Spin Detection
- Enable Wait Loop Detection
- mVU Flag Hack
- MTVU (Multi - Threaded microVU1)
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game): medium
I finished one Tournament and I played videos (FMV), I haven't detected any issue (2 hours of gameplay and testing)
Comments:
Seems to play fine, the game is variable with the FPS in some of the levels, it seems the emulator use some kind of "frame skipping" or something like that, but still playable if you apply all of the Speedhacks that I mentioned before.
Bugs:
None.
Status
Playable
CPU: Intel Core i5 2500 @ 3.30 GHz
GPU: Nvidia GT 1030 2 GB Vram
Build Description: PCSX2 1.6.0 - Windows (64 bit version)
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings:
Renderer Direct3D 11 (Hardware)
- All defaults and recommended settings
GSdx HW Hacks: Yes
Activate the option called "Disable Depth Emulation"
Speedhacks Used:
Enable speedhacks
EE Cyclerate = 0 (Default)
EE Cycle Skipping = 0 (Default)
I used this options
- Enable INTC Spin Detection
- Enable Wait Loop Detection
- mVU Flag Hack
- MTVU (Multi - Threaded microVU1)
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game): medium
I finished one Tournament and I played videos (FMV), I haven't detected any issue (2 hours of gameplay and testing)
Comments:
Seems to play fine, the game is variable with the FPS in some of the levels, it seems the emulator use some kind of "frame skipping" or something like that, but still playable if you apply all of the Speedhacks that I mentioned before.
Bugs:
None.
Status
Playable