..:: PCSX2 Forums ::..

Full Version: SOCOM 3 graphics bug
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I just got my SOCOM games to work in PCSX2, and the only one that glitches up is 3. I have all the speedhacks enabled, simulate VIF1 FIFO read ahead enables, delay VIF1 stalls enabled, and EE timing hack enabled. I cant find anything that will make it stop glitching.
Somewhere in the emulator there is something called skipdraw, set that to 1 or 1-10. It should work, but for me its a bit difficultt to find because i forgot where its placed O_O
(06-30-2012, 09:11 PM)J-RPGOD Wrote: [ -> ]Somewhere in the emulator there is something called skipdraw, set that to 1 or 1-10. It should work, but for me its a bit difficultt to find because i forgot where its placed O_O
Thanks, fixed it. Mods can close this now.
We generally don't close threads, especially if you come across another problem later it saves making a new thread and clogging up the forum, so we will just let the thread die if it needs to Smile
Set VUs to Nearest and Extra. I assume you have the latest GIT version from here: http://forums.pcsx2.net/Thread-PCSX2-GIT-Weekly-Builds
(06-27-2014, 12:30 AM)GeoMan Wrote: [ -> ]Set VUs to Nearest and Extra. I assume you have the latest GIT version from here: http://forums.pcsx2.net/Thread-PCSX2-GIT-Weekly-Builds

this is a 2 year old thread.