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Full Version: Shadow of the colossus (iso) with 0.9.7 Alpha (July 2012) - Segmentation Fault
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Hello! Are you fine? =D

This new release is wonderful and I expect it to make me play faster shadow of the colossus in my mac. I've installed those required libs and packages, being them those:

* last version of pcsx2 ran well - but not for Mac OS Lion (it means I have already NVidia framework)
* I've installed the packages that came bundled in the Alpha release
* I've installed XQuartz (XQuartz 2.7.2 - xorg-server 1.12.2)

Ok. They are here. My mac is:

MacBook Air
MacBookAir4,1 (year 2011)
Intel Core i5
1,6 GHz (1 processor)
2 cores
Cache L2 (per core): 256 KB
Cache L3: 3 MB
RAM: 2 GB

Graphics: Intel HD Graphics 3000 (288MB integrated)

---------------------------- ok so far ------------------------------

please do not observe about the limits of my hardware, I might solve that with the hacking options, even forcing low framerates. The question runs on another issue.



ok. The problem:

The version that I had (0.9.6) installed worked just fine. My problem comes in the folowing actions:


* The buttons Apply and OK, in the interfaces of configuration for plugins, bios folders and many other windows stuck after pressed and dont close the window (I need to do that by myself and it often do not work at the first click, despite the user interface of X11 do not stuck the window - I click some times to activate a menu after trying to define a setting through those windows) - the output appends

(pxEvtQueue:CloseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueWackoysExecute) Posting event! (pending=1, idle=0)

and nothing happens when it appears after I try to run a game (FULL or FAST). It just stucks and I need to restart the software.


The main issue is:
* After happening to config the settings for a basic starting environment (bios and .iso file, I mean), whenever I try to run the game from FULL or FAST options, through an iso image of Shadow of The Colossus (which might not be broken or damaged, despite the size of 2.5GB), the following happens: a window starts presenting output as a black screen, without sound, with that spinning round circle of dots in the right bottom of the window... and so.. the text message of Sony *** Presents .. some time with the black window still being presented... and.. everything crashes (exits) leaving only the terminal window with the following output (the name segmentation - in the last lines - is actually written egmentation - I 've copied straight from the terminal window):



Interface is initializing. Entering Pcsx2App:OhmynInit!
Applying operating system default language...
Loading language translation databases for 'Portuguese (Brazilian)' [pt_BR]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
pcsx2_Tertiary not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ pcsx2_portable.ini
(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG: Got Doublebuffered Visual!
ZZogl-PG: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-aneFRr/org.macosforge.xquartz:0".
ZZogl-PG: Depth 24
ZZogl-PG: You have Direct Rendering!
ZZogl-PG: Using multitexturing.
ZZogl-PG: Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Initialization successful.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is c19a374e.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.

egmentation fault: 11
logout




>>> Attached is the log. I couldn't be fast enough to save the log just in the moment of the crash and I think it might be impossible to do.




**** considerations:
- I've used both 2004 releases of USA and Japan Bios and the error stays the same




---------------- the start log (PCSX32 Program Log output) -------------


PCSX2 0.9.7.r0 - compiled on Jul 2 2012
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Darwin 11.4.0 x86_64
Physical RAM = 0 MB
CPU name = Intel® Core™ i5-2467M CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 1.598 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]
(pxEvtQueueTongueauseCoreThread) Event completed in 120ms
Installing mach exception handler...
Mapping host memory for virtual systems...
EE Main Memory @ 0x20000000 -> 0x22884000 [40mb]
IOP Main Memory (2mb) @ 0x24000000 -> 0x24211000 [2mb]
VU0/1 on-chip memory @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
SuperVU0 Recompiler Cache @ 0x0E800000 -> 0x0F000000 [8mb]
SuperVU1 Recompiler Cache @ 0x0F000000 -> 0x0F800000 [8mb]
Micro VU0 Recompiler Cache @ 0x3C000000 -> 0x40000000 [64mb]
Micro VU1 Recompiler Cache @ 0x40000000 -> 0x44000000 [64mb]
R5900-32 Recompiler Cache @ 0x30000000 -> 0x34000000 [64mb]
R3000A Recompiler Cache @ 0x34000000 -> 0x36000000 [32mb]
VIF0 Unpack Recompiler Cache @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache @ 0x38000000 -> 0x38800000 [8mb]
(pxEvtQueue:LoadCorePlugins) Posting event! (pending=0, idle=0)
(pxEvtQueue:LoadCorePlugins) Executing... [Cancelable]
(pxEvtQueue:CloseCoreThread) Posting event! (pending=0, idle=0)

Loading plugins...
Binding GS : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libZZOglPG.bundle
Binding PAD : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libonepad.bundle
Binding SPU2 : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libSPU2null.bundle
Binding CDVD : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libCDVDiso.bundle
Binding USB : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libUSBnull.bundle
Binding FW : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libFWnull.bundle
Binding DEV9 : /Applications/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libDEV9null.bundle
Plugins loaded successfully.

(pxEvtQueue:LoadCorePlugins) Event completed in 2465ms
(pxEvtQueue:CloseCoreThread) Executing... [Cancelable]
(pxEvtQueue:CloseCoreThread) Event completed in 9ms
(thread:GameDatabaseLoader) Calling pthread_create...
(GameDB) 8962 games on record (loaded in 862ms)
(thread:GameDatabaseLoader) Scheduling for deletion...
(thread:GameDatabaseLoader) Thread object deleted successfully
(thread:GameDatabaseLoader) Executing default destructor!
that's a beautiful dled iso you have here...

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