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Full Version: [Bug Report] Allow 8-bit Texture
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This bug has always been there for me very noticeable in cell shaded games like BoF5 turn it off only way i ever found to stop it.

THis has happened on every single nvidia card I have used since I started using pcsx2
If you have an nvidia card you're not talking about the same bugs we are.
Does this happen with OpenGL too? So as to make a simple demo to post in the OpenGL forum.
Dunno, make a test for that yourself and find out.
nvm then either way nvidia cards have simlar problems
You'll have to make a bug report about the specific issues you're encountering, because we don't know about them.
(07-22-2012, 05:19 AM)tsunami2311 Wrote: [ -> ]nvm then either way nvidia cards have simlar problems

no they don't.

not in any way related to point sampling anyway.
I can't reproduce the issue on my GTX-750Ti , can anyone with AMD GPU checkout whether the issue is still present ?
I was just testing a game, WRC 2, while I read this. So I thought I'd enable it, and an odd grainy layer appeared over the horizon(Edit: and the car textures too). It doesn't appear with DX renderers though, only in combination with the OpenGL Hardware Renderer...
The hack is still enabled for DX. I didn't add it for openGL. I didn't know if it is was required or not.
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