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Full Version: Spiderman 2 messed textures
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Running Spiderman 2 in latest SVN. All is fine in software mode. In DX mode (tried 3x and Native) some textures are garbled. See for example the walls below:

[attachment=39205]

Also the Spidermeter in the top left appears behind some buildings while it should always be in front. Skipdraw didn't help, setting it to 1 produced an array of triangles on screen!

Tried with speed hacks on and off. No change.
try ee timing hack in manual game fixes that might help but if not try set gs 8-bit textures and texture filteringSmile
(07-28-2012, 12:15 AM)EmucraZ Wrote: [ -> ]try ee timing hack in manual game fixes that might help but if not try set gs 8-bit textures and texture filteringSmile

Didn't help!
Software mode (F9) fixes, but framerate isn't quite as high. (Then again, I can't get decent framerate on it anyway...)
(07-28-2012, 12:50 AM)Sandman366 Wrote: [ -> ]Software mode (F9) fixes, but framerate isn't quite as high. (Then again, I can't get decent framerate on it anyway...)

As i mentioned in my first post, i have no problem with Software mode. I also use 3 extra rendering threads and in this mode i get a steady 60fps (50fps for PAL games).