..:: PCSX2 Forums ::..

Full Version: @Request thread for new game in compatibility list
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I sware this game used to be on the list but I cant find it anywhere, just the PAL versions. Anyways this is the JAP version of zombie hunters 2.

1)Game title: The Oneechanpon 2 NTSC/J
2)ELF name: SLPS_20444
3)Game CRC: 0x7E9FD243
4)Compatibility report:

PC Specs:

CPU: AMD Phenom X4 3.6Ghz
GPU: Two Radeon 4890s running in xfire

Build Description: PCSX2 1.0.0 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v1.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Recommended,MTVU

Gamefixes Used:
VU XGkick Hack(corrects color of texture on player model)

Amount of testing done (little/medium/much/completed-game):
completed-game(multiple times)

Comments:
Game works great, slows down when theres a lot of stuff on the screen but not unreasonable. Story mode and survival mode both work 100%.
video I recorded awhile ago

Bugs:
One of the characters legs will appear black unless you use the VU XGkick Hack. If youre using Gdsx scaling the screen will look a little funky(ghosting?) well heres a pic, i think you can see what I mean. Also some other minor graphical bugs as you play, but nothing really severe. I disable Allow 8-bit textures i feel that it boosts speed a little.

Status
Playable
Here you go, i have made a thread for you (and corrected the title) you can post your results here http://forums.pcsx2.net/Thread-Simple-20...PS-20444-J
Requesting a thread:
1) Shark Tale (PAL-Unk)
2) ELF Name: SLES_52536
3) CRC: 0xC240AA62
4) Compatibility report:
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.1.0 (r5583)

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Gets to the title screen but hangs after you press Start. The game seems to be technically similar to Over the Hedge (or vice versa), it also requires T-Bit handling to boot (so it didn't load before r5583) and it also freezes when FMV movies end with the console spamming "IPU1 Normal Error". Both have been developed by the same studio and I'm pretty sure they use the same engine. So, like I said, it freezes right after "Press Start" screen with the console showing the following:
Quote:(EE pc:00229770) TLB Miss, addr=0x3f609744 [load]
(EE pc:00229770) TLB Miss, addr=0x3f609748 [load]
It works perfectly fine before that though.

Bugs:
Hangs when FMV movies end, hangs after title screen.

Status:
Intro
Another request:
1) Harry Potter and the Prisoner of Azkaban (PAL-Unk)
2) ELF Name: SLES_52440
3) Game CRC: 0x51E019BC
4) Compatibility report:
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.1.0 (r5586)

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Gets to the main menu but freezes as soon as you choose "New Game". Very unstable, it often crashes as the main menu appears or sometimes even crashes as EA logo FMV starts. The console shows lots of "Unknown VifCmd" and "TLB Miss" messages.

Bugs:
Freezes when attempting to start a new game.

Status:
Menus
Uh, hello? If I made the request incorrectly (the post above) just tell me what's wrong.
UPDATE: Thanks!
Sorry i forgot about this, you have to give us chance to do this, it's all manual ;p

Edit: All done, please repost your results here http://forums.pcsx2.net/Thread-Harry-Pot...ES-52440-E

Smile
And another one:
1) Shrek 2 (PAL-Unk)
2) ELF Name: SLES_52379
3) Game CRC: 0x36D7FE6C
4) Compatibility report:
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.1.0 (r5593)

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): little

Comments:
Freezes at the copyrights screen before getting to menus. Messing with the settings does not help. Console shows this when and after the copyrights screen appears:
Code:
IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
cdvdReadKey(0, 0, 75)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_523.79;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
CDVD.KEY = B3,69,91,39,DD,24,05
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
CDGetToc Param[0]=0, Param[1]=1
microVU0: Cached Prog = [000] [PC=0458] [List=01] (Cache=0.000%) [0.0mb]
microVU0: Cached Prog = [001] [PC=0000] [List=01] (Cache=0.004%) [0.0mb]
microVU0: Cached Prog = [002] [PC=05f8] [List=01] (Cache=0.008%) [0.0mb]
microVU0: Cached Prog = [003] [PC=0040] [List=01] (Cache=0.011%) [0.0mb]
microVU0: Cached Prog = [004] [PC=0778] [List=01] (Cache=0.014%) [0.0mb]
microVU0: Prog Range Wrap [0778] [-1]
microVU0: Cached Prog = [005] [PC=0778] [List=02] (Cache=0.034%) [0.0mb]
microVU1: Cached Prog = [004] [PC=0000] [List=02] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [005] [PC=0258] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [006] [PC=0008] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [007] [PC=00b0] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [008] [PC=0b78] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [009] [PC=0c00] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [010] [PC=0c18] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [011] [PC=0050] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [012] [PC=00c0] [List=01] (Cache=0.072%) [0.0mb]
microVU1: Cached Prog = [013] [PC=0c08] [List=01] (Cache=0.072%) [0.0mb]
microVU1: Cached Prog = [014] [PC=06a0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [015] [PC=06d8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [016] [PC=02b0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [017] [PC=0308] [List=02] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [018] [PC=15c0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [019] [PC=1850] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [020] [PC=18c8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [021] [PC=1940] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [022] [PC=2da8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [023] [PC=0bf8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [024] [PC=0db8] [List=01] (Cache=0.076%) [0.0mb]
The main problem is that this game actually WORKED under PCSX2 0.9.6 and Shrek 2 NTSC thread proves it. So I guess something\someone broke it. Mellow

Bugs:
Crash at the copyrights screen.

Status:
Intro
(03-15-2013, 12:41 AM)Nik1895 Wrote: [ -> ]The main problem is that this game actually WORKED under PCSX2 0.9.6 and Shrek 2 NTSC thread proves it. So I guess something\someone broke it. Mellow

That proves nothing, theres many games which work better from 1 region than another ;p

heres the thread http://forums.pcsx2.net/Thread-Shrek-2-SLES-52379-E

Also try SuperVU or the vu interpreter to see if it gets further.
1) Ultimate Spider-Man (PAL-Unk)
2) ELF Name: SLES_53390
3) Game CRC: 0xFDD12792
4) Compatibility report:
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.1.0 (r5593)

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

Recommended + MTVU

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Hardware mode is full of texture glitches and is even slower than software mode. So you have to play in software mode. Game initially works stable but after about 5-10 minutes the console starts showing lots of "GSdx: out-of-memory: texturing temporarily disabled" accompanied by the game screen shortly becoming darker and PCSX2 eventually crashes.

Bugs:

Glitchy and slow hardware mode. GSdx runs out of memory after some time of gameplay and crashes.

Status:
In-Game