Requesting an EU thread for Crimson Tears
Game Title(s): Crimson Tears (
Europe /
PAL-M3)
ELF Name: SLES 525.34
Game CRC: 0xBDD9F5E1
PC Specs:
CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz
Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows
GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0
+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches
BIOS Used: USA v02.40(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Windows: Ratio 16:9
Speedhacks Used:
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled
Gamefixes Used:
Automatic Gamefixes
GSdx Settings:
*See attached Image.
SPU2-X:
XAudio 2 | Vol 40% | Latency 151ms (avg) | Async Mix
Comments:
*
I will update this as I go through the game
*Played in Direct3D 11 Hardware mode, upscaled to 1440p (2560x1440), with 2x MSAA and FXAA enabled.
*Enable the appropriate Interlacing options to avoid micro-bobbing (F5), or leave it at Auto, Bob bff seems to work best.
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*Due to how the in-game bloom works, when upscaling there will be
always be some amount of ghosting/misaligned bloom on the characters in specific levels
regardless of what you try to fix it,
as each level/room can have a different direction for the bloom; You can set the Half-Pixel Offset to Normal (Vertex) to lessen the ghosting,
as well as setting the TC Offset X value to a number between 50 to 200, setting it to 128 seemed good enough, but you can try other values.
You can just run in Software mode to avoid this, if you find it too distracting.
*I have yet to notice any mipmapping/texture flickering issues so far.
*No other major issues, running in Software mode pretty much has no apparent issues.
Amount of testing done (little/medium/much/completed-game)
: Little (3 hours)
Status
Playable