02-03-2009, 03:51 AM
Hi,
I really like PCSX2, but this interlacing stuff is so jagged, jittery and ugly that it's really annoying, and the plugin options for de-interlacing all have drawbacks (such as halving frame rate and resolution.)
Do any programmers have any interest in tackling this issue? Will it ever be resolved - is the interest there?
I've been trying to find out more information about it, and the reasons that I got don't seem to make complete sense in light of the fact that software already exists for a real PS2 that can force it to output games in progressive. Gabest told me the "technical reasons" - but I still don't get how they are impossible to program around.
Seems like every other emulator can force progressive, even on systems that were made before there was such a thing.
Moreover, there's a commercial software, called HDTV Xploder, that forces about 90 percent of all PS2 games to run in a progressive mode instead of interlaced. So obviously it's not a matter of "hacking" games to make them run in a certain mode, but merely a matter of preloading a certain string of code.
If a third-party piece of software can make almost all PS2 games run in progressive mode, then surely an emulator that is rebuilding the system from scratch can do it?
My point is that while there are, of course, reasons why a real PS2 renders interlaced graphics, I've yet to hear a reason why it would be impossible for PCSX2 to force it to be otherwise, and why it should be the case only for PCSX2 but not for other emulators.
The reason why it matters to me is that I can either upgrade my PC or buy a new HDTV - I haven't the money for both.
So if PCSX2 can EVER force progressive output, then I'll upgrade my PC so that it runs PCSX2 better. If it can NEVER force it, then I might as well buy a TV and keep using my real PS2, even though it's a lot more convenient to just play on my PC.
Thanks, bye.
I really like PCSX2, but this interlacing stuff is so jagged, jittery and ugly that it's really annoying, and the plugin options for de-interlacing all have drawbacks (such as halving frame rate and resolution.)
Do any programmers have any interest in tackling this issue? Will it ever be resolved - is the interest there?
I've been trying to find out more information about it, and the reasons that I got don't seem to make complete sense in light of the fact that software already exists for a real PS2 that can force it to output games in progressive. Gabest told me the "technical reasons" - but I still don't get how they are impossible to program around.
Seems like every other emulator can force progressive, even on systems that were made before there was such a thing.
Moreover, there's a commercial software, called HDTV Xploder, that forces about 90 percent of all PS2 games to run in a progressive mode instead of interlaced. So obviously it's not a matter of "hacking" games to make them run in a certain mode, but merely a matter of preloading a certain string of code.
If a third-party piece of software can make almost all PS2 games run in progressive mode, then surely an emulator that is rebuilding the system from scratch can do it?
My point is that while there are, of course, reasons why a real PS2 renders interlaced graphics, I've yet to hear a reason why it would be impossible for PCSX2 to force it to be otherwise, and why it should be the case only for PCSX2 but not for other emulators.
The reason why it matters to me is that I can either upgrade my PC or buy a new HDTV - I haven't the money for both.

Thanks, bye.