03-24-2013, 06:05 PM
04-03-2013, 11:55 PM
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.1.0.5594
Plugins:
GS: GSdx 5580 0.1.16 (SSE41)
PAD: LilyPad svn 0.11.0
SPU2: SPU2-X r5559 2.0.0
CDVD: cdvdGigaherz (r4503) 0.8.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Game was tested using the 4GB patch.
Unplayable on HW mode, too slow and may cause Windows to reboot your video driver. Works on SW mode with some graphical bugs and almost playable speed (it depends on what's going on screen), but I passed the first mission so I can consider this "playable". Console floods with: "GSdx: out-of-memory, texturing temporarily disabled". Last two pics are from HW mode.
Bugs:
Graphic glitches: main menu shows just a grey screen, ghosting on some parts and in certain camera angles there are borders that cover the screen, but nothing too serious.
Status
Playable
[attachment=43763][attachment=43764][attachment=43765][attachment=43767][attachment=43768][attachment=43769][attachment=43770][attachment=43771][attachment=43772]
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.1.0.5594
Plugins:
GS: GSdx 5580 0.1.16 (SSE41)
PAD: LilyPad svn 0.11.0
SPU2: SPU2-X r5559 2.0.0
CDVD: cdvdGigaherz (r4503) 0.8.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Game was tested using the 4GB patch.
Unplayable on HW mode, too slow and may cause Windows to reboot your video driver. Works on SW mode with some graphical bugs and almost playable speed (it depends on what's going on screen), but I passed the first mission so I can consider this "playable". Console floods with: "GSdx: out-of-memory, texturing temporarily disabled". Last two pics are from HW mode.
Bugs:
Graphic glitches: main menu shows just a grey screen, ghosting on some parts and in certain camera angles there are borders that cover the screen, but nothing too serious.
Status
Playable
[attachment=43763][attachment=43764][attachment=43765][attachment=43767][attachment=43768][attachment=43769][attachment=43770][attachment=43771][attachment=43772]
07-30-2015, 08:05 PM
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git) (July 27 2015)
Plugins:
GS: GSdx 20150727113513 1.0.0 (SSE41)
PAD: LilyPad 20150727113513 0.11.0
SPU2: SPU2-X 20150727113513 2.0.0
CDVD: cdvdGigaherz 20150727113513 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Same graphical issues (ghosting and bad post-processing that causes pieces of the screen to be covered by garbage). Can't consider this very playable after a bit more of testing. Main menu displays a "noisy screen" instead of graphic in SW mode.
Don't even think to start this game in HW mode, your PC will slow to a crawl almost becoming unresponsive. You are warned.
Status
Ingame
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git) (July 27 2015)
Plugins:
GS: GSdx 20150727113513 1.0.0 (SSE41)
PAD: LilyPad 20150727113513 0.11.0
SPU2: SPU2-X 20150727113513 2.0.0
CDVD: cdvdGigaherz 20150727113513 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Same graphical issues (ghosting and bad post-processing that causes pieces of the screen to be covered by garbage). Can't consider this very playable after a bit more of testing. Main menu displays a "noisy screen" instead of graphic in SW mode.
Don't even think to start this game in HW mode, your PC will slow to a crawl almost becoming unresponsive. You are warned.
Status
Ingame
08-16-2015, 11:27 AM
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git) (August 13 2015)
Plugins:
GS: GSdx 20150813084805 1.0.0 (SSE41)
PAD: LilyPad 20150813084805 0.11.0
SPU2: SPU2-X 20150813084805 2.0.0
CDVD: cdvdGigaherz 20150813084805 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle: 2
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Game doesn't suffer anymore from severe graphical artifacts that covers the screen ("GSdx: out-of-memory, texturing temporarily disabled"). Ghosting issues still persist, along with a bizzare graphic bug in the weapon selection screen and curtains missing in the second mission (you can see through them). Game runs at 40 - 60, with slowdowns in heavy post-processing areas. As a reminder, the game only works in SW mode (tested OpenGL, Direct3D 9/11).
Bumping it back to Playable.
Status
Playable
[attachment=56807][attachment=56808][attachment=56809]
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git) (August 13 2015)
Plugins:
GS: GSdx 20150813084805 1.0.0 (SSE41)
PAD: LilyPad 20150813084805 0.11.0
SPU2: SPU2-X 20150813084805 2.0.0
CDVD: cdvdGigaherz 20150813084805 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle: 2
Gamefixes Used:
Nothing
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Game doesn't suffer anymore from severe graphical artifacts that covers the screen ("GSdx: out-of-memory, texturing temporarily disabled"). Ghosting issues still persist, along with a bizzare graphic bug in the weapon selection screen and curtains missing in the second mission (you can see through them). Game runs at 40 - 60, with slowdowns in heavy post-processing areas. As a reminder, the game only works in SW mode (tested OpenGL, Direct3D 9/11).
Bumping it back to Playable.
Status
Playable
[attachment=56807][attachment=56808][attachment=56809]