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Full Version: New automated memcard system
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oh ok thanks Unsure
it only have a little impacts on me. but, yes. why not.
If you do decide to code this, would you code into the next pcsx2 release or would you put it into a newer build.
(02-10-2009, 05:10 PM)DarkChaos Wrote: [ -> ]If you do decide to code this, would you code into the next pcsx2 release or would you put it into a newer build.

.. uh? what are you talking about?
I just wondering if you decide to use this memory card system will it be put into use on the next release of pcsx2 or will it be put on a later realese.
Oh you meant that. No, for sure it won't be implemented anytime soon.
Alright thank you very much.
(02-09-2009, 06:47 PM)coisman Wrote: [ -> ]Usually a game checks memcards every time the dialog pops up. However this is not the case all the time. I know at least one game where loading state and then trying to save from memcard corrupts the card: Okami. For some reason this game has some sort of cache that shows all the previous saves if you load state and it can completely screw up your card if you try to save after loading state.

interesting, but i did use savestates with okami and also saved to the memcard and it didn't get corrupted Huh
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