02-09-2009, 11:22 PM
# Pcsx2 version: r947
# Cpu eerec on, vurec0 and vurec1 on, MTGS on.
# Plugins used: Gsdx 887 0.1.14, SPU2-X 1.1.0
# Description: Game goes through the intro and the menu and menufunctions completely work. When starting a game in any gamemode at the end of the loading-screen, when the 3d scenes come, pcsx2 crashes with an acces violation (pcsx2.exe@0x20025aec, 0xC0000005: acces violation while writing to position 0x033d20c0 (ascending)).
Visual Studio points me to SysPrepareExecution( NULL ); (l.638) in WinMain.cpp
It goes ingame with 3 or 4 players but crashes at random.
There is also a problem with the speedhacks.
Default Cycle Rate: results in BlackScreen and the following message in the console:
x2 and x3 Cycle Rate: The game works
# Cpu eerec on, vurec0 and vurec1 on, MTGS on.
# Plugins used: Gsdx 887 0.1.14, SPU2-X 1.1.0
# Description: Game goes through the intro and the menu and menufunctions completely work. When starting a game in any gamemode at the end of the loading-screen, when the 3d scenes come, pcsx2 crashes with an acces violation (pcsx2.exe@0x20025aec, 0xC0000005: acces violation while writing to position 0x033d20c0 (ascending)).
Visual Studio points me to SysPrepareExecution( NULL ); (l.638) in WinMain.cpp
It goes ingame with 3 or 4 players but crashes at random.
There is also a problem with the speedhacks.
Default Cycle Rate: results in BlackScreen and the following message in the console:
Quote:Framelimiter rate updated (UpdateVSyncRate): 50.0 fpsx1.5 Cycle Rate: results in black screen without errormessage.
vif1.cmd still set 6c
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=00000055:D1_TADR=01900000:D1_MADR=00000000:D1_QWC=00000000>
<D2_CHCR=00000001:D2_TADR=00000000:D2_MADR=0065ff70:D2_QWC=00000000>
<VIF1_STAT=00000041:GIF_STAT=00000004>
UNKNOWN VifCmd: 34
IOP Recompiler data reset
iR3000A Resetting recompiler memory and structures
x2 and x3 Cycle Rate: The game works