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Full Version: Champions: Return To Arm FPS Issues
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(06-14-2013, 01:05 AM)||dav1de|| Wrote: [ -> ]Baldur's Gate and Champions of Norrath aren't playable in hardware mode due to rendering problem (half screen missing).

dx11 is faster than dx9 in software mode
(06-14-2013, 01:31 PM)billyash Wrote: [ -> ]dx11 is faster than dx9 in software mode

His point was in reference to you saying to select the 650ti. GPU doesnt matter in software mode.
Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered?
(06-14-2013, 05:23 PM)nstgc Wrote: [ -> ]Is that a fundamental problem, one that will eventually be fixed, or will the Snowblind games always need to be software rendered?

If you find a way to implement snowblind engine in gsdc hardware mode, feel free to bring your dev skills to the project. But since it took quite a long time to make pcsc2 able to render them in software mode, i guess you have an idea of the amount of work it requires...
So fundamentally overly difficult. That's unfortunate.
If anyone is still having issues with this, I had great results by turning on constant frame skipping and setting 'frames to draw' to 8 and 'frames to skip' to 2. Went from 30-40 fps to a constant 60 with very little change graphically. Im on software mode (OpenGL) and I have only the recommended speedhacks on except my EE cyclerate is at 0.
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