07-06-2013, 08:47 PM
Looks like you've got that commit in already. I'll test that as soon as the build finishes. And question of curiosity about r5696. What was added in gcc 4.5 that's crucial to pcsx2?
Okay, other problems. None of these are showstoppers, just annoyances. And looks like another couple already got fixed by removing the shader files.
1. ALSA buffer underflows. I'm using pulseaudio like most people on recent distros. I'm not certain if this is a pulse misconfiguration or if alsa is getting assigned the incorrect buffer size or what. But any game I run has poor sounding audio and the console gets spammed with underflow messages. The prime example I have of this is in Xenosaga I, with alsa, the voices in the opening cutscenes are completely indecipherable. Currently, I'm running jack when I'm using pcsx2, but that's kinda annoying right now since I haven't yet set up pulse to use jack when it's running, so all other sound ceases to work during that. On a related note, when using jack output, there's still alsa messages in stdio. Doesn't seem right.
2. Seg fault on exit. I tried to get a gdb output of this, but I can't. Seems Fedora doesn't ship debuginfo packages for multilib and gdb won't run without them. I also don't have a 32-bit install to test with. All I know about this is that if I run pcsx2 and immediately exit, it's fine. But if I run a game, then later exit, it will seg fault instead of exiting normally.
3. This isn't a bug, per-se, but another question of curiosity. What is it about GSdx's hardware renderer that has everyone scared to touch it? Once I got it running yesterday, I was noticing that the character models in FFX (about the only thing to actually render) looked smoother and nicer than in software. It was also already faster than software. It seems to be a great start, but nobody wants to finish it.
Steel01
Edit: Looks like you added a couple new perl dependencies to the project with r5696. perl-Digest and perl-Digest-MD5. *updates build-bot machine*
Edit 2: *thumbsup* The shader files no longer cause problems.
Okay, other problems. None of these are showstoppers, just annoyances. And looks like another couple already got fixed by removing the shader files.
1. ALSA buffer underflows. I'm using pulseaudio like most people on recent distros. I'm not certain if this is a pulse misconfiguration or if alsa is getting assigned the incorrect buffer size or what. But any game I run has poor sounding audio and the console gets spammed with underflow messages. The prime example I have of this is in Xenosaga I, with alsa, the voices in the opening cutscenes are completely indecipherable. Currently, I'm running jack when I'm using pcsx2, but that's kinda annoying right now since I haven't yet set up pulse to use jack when it's running, so all other sound ceases to work during that. On a related note, when using jack output, there's still alsa messages in stdio. Doesn't seem right.
2. Seg fault on exit. I tried to get a gdb output of this, but I can't. Seems Fedora doesn't ship debuginfo packages for multilib and gdb won't run without them. I also don't have a 32-bit install to test with. All I know about this is that if I run pcsx2 and immediately exit, it's fine. But if I run a game, then later exit, it will seg fault instead of exiting normally.
3. This isn't a bug, per-se, but another question of curiosity. What is it about GSdx's hardware renderer that has everyone scared to touch it? Once I got it running yesterday, I was noticing that the character models in FFX (about the only thing to actually render) looked smoother and nicer than in software. It was also already faster than software. It seems to be a great start, but nobody wants to finish it.
Steel01
Edit: Looks like you added a couple new perl dependencies to the project with r5696. perl-Digest and perl-Digest-MD5. *updates build-bot machine*
Edit 2: *thumbsup* The shader files no longer cause problems.