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Full Version: SuperVU failed to allocate virtual memory below 256MB
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I posted a tread about pcsx2.exe stop working due to failing to reserve memory for recompilers(link).

Then I switched to pcsx2 1.1.0, which pretty much solves all the known problems. However, as the title suggests, this message randomly happens between "reserving memory for recompilers" and "loading plugins...", in which case the program still manages to run. It doesn't happen 100% of the time, I've altered virtual memory settings from my windows system but no luck.

I'm guessing in 1.0.0, pcsx2 stops due to that error while in 1.1.0 it somehow gets around. I don't see any performance hit due to it, just asking why this happens.



Full emulog.txt:

PCSX2 1.1.0.r5622 - compiled on Apr 27 2013
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 4010 MB
CPU name = Intel® Core™ i5-2410M CPU @ 2.30GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 2.293 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1dbae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...
CPU provider error:
Virtual memory map failed while reserving 'SuperVU1 Recompiler Cache':
SuperVU failed to allocate virtual memory below 256MB.

Loading plugins...
Binding GS: D:\Program Files (x86)\PCSX2-1.1.0\plugins\GSdx32-AVX-r5627.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Program Files (x86)\PCSX2-1.1.0\plugins\LilyPad-r5403.dll
Binding SPU2: D:\Program Files (x86)\PCSX2-1.1.0\plugins\SPU2-X-r5559.dll
Binding CDVD: D:\Program Files (x86)\PCSX2-1.1.0\plugins\cdvdGigaherz-r5403.dll
Binding USB: D:\Program Files (x86)\PCSX2-1.1.0\plugins\USBnull-r5484.dll
Binding FW: D:\Program Files (x86)\PCSX2-1.1.0\plugins\FWnull-r5484.dll
Binding DEV9: D:\Program Files (x86)\PCSX2-1.1.0\plugins\DEV9null-r5403.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 232ms)
(GameDB) Unloading...
I'm not sure what the error means exactly, but is there any specific reason you're using SuperVU over MicroVU anyways?
(07-27-2013, 06:24 PM)Koji Wrote: [ -> ]I'm not sure what the error means exactly, but is there any specific reason you're using SuperVU over MicroVU anyways?

In some games it is faster than microVU so he probably wants to get the most fps out of his system. I personally use it aswell because my CPU isn't that good.