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Full Version: Fighting Angels SLES-53408 Hardware Mode Afterimaging
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Does it for any resolution in hardware mode.

[Image: xtmk.jpg]

Plugins and Settings:

Code:
GS=GSdx32-AVX-r5709.dll
PAD=padPokopom.dll
SPU2=SPU2-X-r5695.dll
CDVD=cdvdGigaherz-r5692.dll
USB=USBnull-r5684.dll
FW=FWnull-r5684.dll
DEV9=DEV9null-r5684.dll

[EmuCore]
CdvdVerboseReads=disabled
CdvdDumpBlocks=disabled
EnablePatches=enabled
EnableCheats=disabled
ConsoleToStdio=disabled
HostFs=disabled
BackupSavestate=enabled
McdEnableEjection=enabled
MultitapPort0_Enabled=disabled
MultitapPort1_Enabled=disabled
[EmuCore/Speedhacks]
EECycleRate=1
VUCycleSteal=0
fastCDVD=enabled
IntcStat=enabled
WaitLoop=enabled
vuFlagHack=enabled
vuThread=enabled
[EmuCore/CPU]
FPU.DenormalsAreZero=enabled
FPU.FlushToZero=enabled
FPU.Roundmode=3
VU.DenormalsAreZero=enabled
VU.FlushToZero=enabled
VU.Roundmode=3
[EmuCore/CPU/Recompiler]
EnableEE=enabled
EnableIOP=enabled
EnableEECache=disabled
EnableVU0=enabled
EnableVU1=enabled
UseMicroVU0=enabled
UseMicroVU1=enabled
vuOverflow=enabled
vuExtraOverflow=disabled
vuSignOverflow=disabled
vuUnderflow=disabled
fpuOverflow=enabled
fpuExtraOverflow=disabled
fpuFullMode=disabled
StackFrameChecks=disabled
PreBlockCheckEE=disabled
PreBlockCheckIOP=disabled
[EmuCore/GS]
SynchronousMTGS=disabled
DisableOutput=disabled
VsyncQueueSize=2
FrameLimitEnable=enabled
FrameSkipEnable=disabled
VsyncEnable=enabled
ManagedVsync=enabled
LimitScalar=1.00
FramerateNTSC=59.94
FrameratePAL=50.00
DefaultRegionMode=ntsc
FramesToDraw=2
FramesToSkip=2
[EmuCore/Gamefixes]
VuAddSubHack=disabled
VuClipFlagHack=disabled
FpuCompareHack=disabled
FpuMulHack=disabled
FpuNegDivHack=disabled
XgKickHack=disabled
IPUWaitHack=disabled
EETimingHack=disabled
SkipMPEGHack=disabled
OPHFlagHack=disabled
DMABusyHack=disabled
VIFFIFOHack=enabled
VIF1StallHack=disabled
GIFReverseHack=disabled
FMVinSoftwareHack=disabled
[EmuCore/Profiler]
Enabled=disabled
RecBlocks_EE=enabled
RecBlocks_IOP=enabled
RecBlocks_VU0=enabled
RecBlocks_VU1=enabled
[EmuCore/TraceLog]
Enabled=disabled
EE.bitset=0
IOP.bitset=0

[Settings]
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
ModeWidth=1920
ModeHeight=1080
ModeRefreshRate=120
Renderer=3
Interlace=7
AspectRatio=0
upscale_multiplier=1
windowed=1
filter=0
paltex=0
vsync=0
logz=1
fba=1
aa1=0
fxaa=1
nativeres=0
resx=1920
resy=1080
extrathreads=5
ShadeBoost=0
UserHacks=0
UserHacks_MSAA=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SpriteHack=0
UserHacks_SkipDraw=1
UserHacks_WildHack=0
UserHacks_AggressiveCRC=1
UserHacks_AlphaStencil=0
UserHacks_DisableCrcHacks=0
Adapter=default
UserHacks_TCOffset=32768500
I am also facing the same problem with this game. Do u have any solution?
There's probably no solution for hardware mode, you will have to use software mode (F9)
will it work properly in software mode?
look, I am a newbie and i need your help.
I dunno, i don't have every PS2 game so i can't tell you, but im presuming so. It might be slower though.
jst chkd it in my pc. works good enough. thanks for ur hlp bro.BiggrinRolleyes
You can always try the skipdraw hack in GSdx hacks options for stuff like this. Maybe it helps a bit.
Otherwise software mode will work.