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Full Version: Why GTA-SA gsdx software bug still not slove?
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hi, pcsx2 forumer
i got a question about grand theft auto san andreas:
why software bug still not solved?
why sa different than vc(vc run perfect both hard/soft@ware)?
they from same engine, right?
need answer.
what are you talking about ?
which bug ?
(09-02-2013, 01:26 PM)jesalvein Wrote: [ -> ]what are you talking about ?
which bug ?

[Image: attachment.php?aid=39126]
can you point us to the thread in which this bug has been reported ?
(09-02-2013, 01:53 PM)jesalvein Wrote: [ -> ]can you point us to the thread in which this bug has been reported ?

http://forums.pcsx2.net/Thread-GTA-San-A...ws-problem
http://forums.pcsx2.net/Thread-Grand-the...an-Andreas
http://forums.pcsx2.net/Thread-Bug-Repor...dreas-NTSC
http://forums.pcsx2.net/Thread-Problem-w...or-version

AFAIK, Grand Theft Auto: San Andreas will have one problem, or another. You choose...

In hardware mode, you can see both issues: The slightly faded "double-image", and that graphical error that shows up on the ground when the camera is angled right, which can look like the game map at times, but often is just garbled and flickery. You can help that "double-image" by setting the Skipdraw Hack to 3.

In software mode, the bad graphic error on the ground is gone, but there's no Skipdraw to help the "double-image" affect..
care to give a try to latest svn ?
version 1.0.0 problem still ... so ...
haven't try latest svn ...
----------------------------------------
will try svn later ...
thanks for reply!
The double image only affects hardware mode, software mode looks fine. If it isn't can you show us?
Set skipdraw to 3 and tick half-pixel offset in hardware hacks
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