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Full Version: Qemu USB plugin (formerly known as USBqemu-wheel)
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(09-15-2019, 09:14 PM)jackun Wrote: [ -> ]I have no direct experience with DS4Win but if rumble works with directinput games then probably yes. Just have to think about how it is best to convert the constant force effect into rumble. But then again why not just use Lilypad Laugh

Hmm, I never gave it a try. I'll try a demo of Live for Speed or rFactor. I'll come back if the rumble works. 
I don't like the feel of Liliypad.. with Qemu there is a much better feel of having the 900° steering. Even the trick that you can setup the linearity of the steering and so much stuff. Its just so perfect, I love it! Beside, using Lilypad doesn't allow me to run the "simulation" like physics of Gran Turismo 4. (I love that game)

Thank you for even considering this! Smile
hello i'm new. and sorry for my bad english

this plugin works for "conect" a usb in the ps2 ?

i have a savedata and need to copy to the virtual memory card
how to do it?

tanks im new in the emulator
* Make or get fat32 disk image, (extract bz2 with 7zip or winrar).
* get a disk image editor or mount it some how, for example ImDisk or WinImage (30day trial) https://www.winimage.com/download.htm
* open fat32 disk image and inject save files into it
* use wlaunchElf to copy and psuPaste (idk if works Tongue )
IT WORKS! DS4Windows was mapping it as a Xbox360 controller. When I choose that LilyPad has to use only Xinput and I placed the big and small motor and then in Qemu redone everything.. now ingame it works the steering and rumble! YES!!!
(05-11-2019, 02:49 AM)anthcho Wrote: [ -> ]I couldn't get the plugin to work with my Logitech driving force pro in raw input mode.  none of the buttons were responding

I can't use my Logitech G27 in raw mode either.
Buttons don't work and wheel axis are mapped to throttle axis.
Most bizarre. Actually, can you post the ini file?
Hi jackun,

Emulator log is full of "rawinput: Could not enqueue report data: 15"

Running on windows. Latest version of emulator and plugin.

ini contents:

---------------------------------------------
[Interface]
Logging=1
[devices]
DFP Passthrough=0
port_0=
port_1=pad
wheel_type_0=0
wheel_type_1=0
[pad 1]
device_api=rawinput
[pad rawinput 1]
joystick=\\?\HID#VID_046D&PID_C29B#6&3ACB97E5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}
wheel_pt=1
[pad rawinput 0]
joystick=
wheel_pt=1
[pad RAW DEVICE 0]
HID=\\?\HID#VID_046D&PID_C29B#6&3ACB97E5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}
Button 0=00000000
Button 1=00000000
Button 2=00000000
Button 3=00000000
Button 4=00000000
Button 5=00000000
Button 6=00000000
Button 7=00000000
Button 8=00000000
Button 9=00000000
Button 10=00000000
Button 11=00000000
Button 12=00000000
Button 13=00000000
Button 14=00000000
Button 15=00008003
Button 16=00008001
Button 17=00008000
Button 18=00008002
Button 19=00000000
Button 20=00000000
Button 21=00000000
Button 22=00000000
Button 23=00000000
Button 24=00000000
Button 25=00000000
Button 26=00000000
Button 27=00000000
Button 28=00000000
Button 29=00000000
Button 30=00000000
Button 31=00000000
Axis 0=00008000
Axis 1=00000000
Axis 2=00008002
Axis 3=00000000
Axis 4=00000000
Axis 5=00008003
Axis 6=00008004
Hat 0=00000000
Hat 1=00000000
Hat 2=00000000
Hat 3=00000000
---------------------------------------------

Also I have no clue how to install the plugin on ubuntu linux. Any help?
(09-19-2019, 11:01 PM)sonikbr Wrote: [ -> ]I can't use my Logitech G27 in raw mode either.
Buttons don't work and wheel axis are mapped to throttle axis.

Ah, i'm blind. G27 won't work with input pass-through. Only the wheels that the game supports and you also need to select wheel type manually.
Force feedback should work.
G27 works on real ps2 with this same game. I think it activates some kind of compatibility mode.
If I force compatibility on linux it will work?
Also how to install the plugin on ubuntu linux? Just running the .deb file from github does not work. It installs but not shows in emulator.
There's no real need though. There'd be more of a point if descriptors would be passed from real wheel to game directly. For now, device initialization is one level above raw input API so I'll have to use built-in device/report descriptors. So might as well just map the buttons and axes and you're good to go.

Initially G27 should act as a Driving Force wheel, but in windows/linux, Logitech's driver changes it into "real" G27.
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