(02-02-2014, 01:39 AM)DirtyShady Wrote: [ -> ]Ok, I'm ready. Tell me when you want I translate in french.
Do you think you'll add Color Panel GUI in next version to choose LED color ?
Example :
https://kuler.adobe.com/build2.0.0-build...el_730.png
Language translation it's already on my to do list, it will probably be a XML file in a specific folder: add another XML file correctly formatted and at the next reboot of the application you will see the new language available.
About the Color Panel: i don't know if you tried the beta GUI that i'm working on, but i keep the sliders because i find it more easy to select the correct color. Anyway i need to add a Textbox for entering manual value.
(02-01-2014, 10:53 PM)pedrovay2003 Wrote: [ -> ]The UI looks fantastic. I can't wait for it to be fully functional! I actually love the Metro look.
I assume you're going off of electrobrains's build? I noticed you had a settings in there for the LED to blink at 50% like electrobrains's version has, so that's what kind of tipped me off.
EDIT: Wait, they're being merged, aren't they? I already forgot about that.
Thanks
I'm not going off of any build ATM, as i said it's just UI behaviour testing, i only picked the last screen interface that i had available and it was an old electrobrain's build.
I will not start uploading code until there is a single GIT repo (i suppose it will happen with 1.3) and it will be officially usable with 2.0 (at least i hope so
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(02-01-2014, 11:23 PM)pol77 Wrote: [ -> ]Hello!
I registered to thank the developers for giving us this great tool!
As I see that you are developing the GUI, how about this icon? I can help with other graphics if you need something.
Thanks but i've already most of the GUI i need
And considering that the app is using a metro style, the icon should be a lot simpler. Thanks anyway
(02-01-2014, 06:13 PM)Pro_info Wrote: [ -> ]very good job and very good interface although I personally do not like the metro style.
Mmm maybe an option to disable the "Metro UI" and revert at a more classical and simpler interface?
Shouldn't be hard and it will need a restart of the application, but i'm not sure that every GUI functionality would be preserved, i need to try it.
(02-01-2014, 09:19 PM)electrobrains Wrote: [ -> ]Wow, this looks great. From discussions with InhexSTER yesterday, I want 2.0 to be a little bit more intricate: you have a number of different DS4 devices (electrobrain's DS4, Donbabbeo's DS4, InhexSTER's DS4) which each have some associated preferences: custom mapping (like the arthritis mode I just added), LED configuration, etc. Then you have up to 4 virtual DS4 Xinput devices with the other remaining half of the configuration.
We multiplex a number of DS4 devices into the individual virtual DS4 devices. So we need to configure preferences where virtual DS4's get associated with (certain axes of) real DS4's, and we should also allow for a DS4 being hooked up with both BT and USB simultaneously and "just handle it". The GUI would have to let you individually disconnect each end, BT and USB, if both are in use.
One use I have in mind of ganging multiple DS4 devices is using the motion controls in conjunction, using two DS4 controllers at once, one in each hand, and mapping that to thumb-stick axes, etc., of a single Xinput device. The more common case would just be motion controls from a single controller mapped to one Xinput device, but I'm pretty convinced on this direction of allowing fully arbitrary mapping of controls, including muxing and demuxing at different layers.
Additionally, the output side will have 1-4 Xinput devices, that we already know. But I will be adding support for REAL virtual input devices, rather than the synthetic events system that is very limiting. So we need one or more devices represented other than just the Xinput devices, that will act as keyboards/mice/touchpads/tablets.
USB/Bluetooth recognition it's already planned, it will be showed via an USB cord or/and a bluetooth symbol near the controller image.
I will think how to represent in a simple and elegant way all of those info, i probably represent the virtual input with miniatures of mouse/KB/touchpad etc in the right area of the controller, any suggestions for xinput virtual device?
I have in mind something like this:
(@Jays2Kings: i will probably need some more arts on the same style of the controller image
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