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Full Version: EverQuest - Online Adventures - Frontiers [SLUS 20744] (U)
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Official servers shutdown,cannot entry on line
Check for unnoficials.
1)Game title:Everquest Online Adventures
2)ELF nameWackoLUS 20744
Compatibility report:

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 5 of June Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:

Amount of testing done (little/medium/much/completed-game):
CommentsOhmyfficial servers are shutdown in 3/29/12 RIP ,is not more avaliable.
(unplayable now,only with unnoficial servers,stay a pleasure for announcement a link or anny addicional info about a new* server of the game in this same thread.),Offline you can see the main screen,but failed to connect on line.



Menus(Only tested Offline)
Private server can currently get through memory card patching process, account login screen, server select screen and into the character select/creation screens. Sony still validates the discs through DNAS. Possible to roam the map offline using PCSX2 0.9.7 and modified savestates. Game seems to be very compatible. Link in my signature has tons of information on the project. Here is a video demonstration of the current server as well.


Here are my settings and hardware for the offline free roam:
i5 4690k 4.2GHz
GTX 970

PCSX2 0.9.7.r3876 (modded)


GSDX 3693 SSE4.1
Direct3D11 Hardware Mode
6x Scaling
Texture Filtering and Allow 8-bit Textures

Standard Speedhacks enabled
EE and VU cycles at default rates

Game runs a smooth 60fps everywhere even at 6x and looks way better than on the console. The most demanding location is in Freeport where there are still left over NPCs and other characters from the savestate.
Can you not use the latest version?
(09-02-2015, 10:20 AM)refraction Wrote: [ -> ]Can you not use the latest version?

To connect to our private test server I do but that is basically only getting through menus at this point and the requirements are very low. Our server isn't coded far enough to get in the world yet. We are just sending back the packets we have from a live pcap at this point, the only differences are the appropriate packet headers and CRC. 

The offline version was made by modding an old savestate made in 0.9.7 when the official servers were still live. We have some talented cheat engine users Biggrin . There is no possible way of transferring that savestate to a newer version, correct?