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Sorry for the delay. Real life occurred before I could get testing done. Also, changing gpu drivers on Mint made me have a fatal X error, so I reinstalled a different distro.

Regarding Dragon Quest 8, I used the AMD mesa driver (version 10.1) to test if the crash still occurred. I have a 7850 so I have the radeonsi driver. According to x.org, they have made major catch-up to r600 driver.

In hardware mode, the same error occurred. In software mode, it did not. But SW mode seemed much slower using mesa than Catalyst. As in 12fps with mesa versus 33 with Catalyst.

Logs to be attached when I get home from work today.
ok. I posted a patch on google code issue 1469. Could you test it, it could explain some crashes.
Updated version of the patch. I screw a cast.
Here is my log info, before the patch. I'm downloading a new SVN and will do the patch and test it. Smile
Both the first and second patch failed to compile.
make[2]: *** No rule to make target `/usr/lib/i386-linux-gnu/libGL.so', needed by `plugins/GSdx/libGSdx-0.1.16.so'. Stop.

Did you miss a dependency?

edit: and set back GL_ARB_shading_language_420pack to -1 (auto)
I have libcg and libcggl installed, so I'm not sure why I get this error message. Plus I type this into the terminal to try to make things easier to see what I miss...

amd-fx@amd-fx:~$ sudo apt-get build-dep pcsx2-unstable
[sudo] password for amd-fx:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Picking 'pcsx2.snapshot' as source package instead of 'pcsx2-unstable'
E: Unable to find a source package for pcsx2.snapshot
amd-fx@amd-fx:~$


Not sure why that is happening either.

To add, the version I compiled pre-patch compiled fine. It must be something to do with when I patched the other 2 versions.
If mesa driver you need to install libgl1-mesa-dev otherwise "update-alternatives --confix glx"

% dpkg -S /usr/lib/i386-linux-gnu/libGL.so
diversion by glx-diversions from: /usr/lib/i386-linux-gnu/libGL.so
diversion by glx-diversions to: /usr/lib/mesa-diverted/i386-linux-gnu/libGL.so
libgl1-mesa-dev: /usr/lib/i386-linux-gnu/libGL.so
OK, that was the lib I was missing. Smile I will re-try the patch when I get a chance.
Any news? I want to integrate this patch for my 1.2.1 release but I would like to know if it fix the crash issue.


Edit: a refreshed patch.
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