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Full Version: [Bug report]Onimusha 3 NTSC (crash after 2nd bridge in sewers)
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Okay I hope I am posting right, I have a crash it happened 3 times in a row tested from save state and normal save. When you get to the 2nd bridge you let down in the sewers after you let it down it crashes a couple seconds after it. I'm running DX11 hardware mode at 4X native, tried software mode and it did not crash.


=======================
Phenom x4 black
8GB DDR3 1333 ramm
Nivida GTX 760 2GB

=======================

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\EMU-NEW\EMU\PCSX2\plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\EMU-NEW\EMU\PCSX2\plugins\lilypad-r5875.dll
Binding SPU2: D:\EMU-NEW\EMU\PCSX2\plugins\spu2-x-r5875.dll
Binding CDVD: D:\EMU-NEW\EMU\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: D:\EMU-NEW\EMU\PCSX2\plugins\USBnull.dll
Binding FW: D:\EMU-NEW\EMU\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\EMU-NEW\EMU\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 236ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (VIA High Definition Audio)' (Windows DirectSound)
*** Device 2: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows DirectSound)
*** Device 3: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows DirectSound)
*** Device 4: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 5: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows WASAPI)
*** Device 6: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows WASAPI)
*** Device 7: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 8: 'Speakers (VIA High Definition Audio)' (Windows WASAPI)
*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
*** Device 10: 'SPDIF Out (HD Audio digital out)' (Windows WDM-KS)
*** Device 11: 'Output (HD Audio HDMI out)' (Windows WDM-KS)
*** Device 12: 'Speakers (VIA HD Audio Output)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\CodeBreaker v10 - SpkLeader.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (612048 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd001.ps2
McdSlot 1: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC
ELF (cdrom0:\SLUS_203.44;1) Game CRC = 0x5207CCA3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.44;1
0 01000000 0038363a .........................................................
Loaded, cdrom0:¥SLUS_203.44;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:CDVDFSV args 0 arg
loadmodule: id 29, ret 1
deldrv device name firesux
adddrv device addr 70e00
loadmodule: fname firesux0:cmx.irx args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname ee0:008320C0_000052AC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 31, ret 0
loadmodule: fname ee:00867BC0_00001ECC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 32, ret 1
loadmodule: fname ee:00869AC0_000027AD args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id -200, ret 1
HotSwapping to new ISO src image!
Closing CDVD
Opening plugins...
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\Onimusha 3 [NTSC] PS2.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2287040 sectors)
Plugins opened successfully.
WARNING: SleepTread KE_CAN_NOT_WAIT
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.94;1) Game CRC = 0x6BF11378, EntryPoint = 0x00100008
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DS2O_S1.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRV.IRX;1 args 43 arg 0x1FFFF
snddrv:
snddrv: *-*-* Capcom RD2 Sound Driver for PS2(HD) by A.Kazaoka *-*-* ver 1.60.
snddrv: date: Dec 12 2003 19:46:32
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥CRI_ADXI.IRX;1 args 39 arg thpri=39
CRI ADX Driver Ver.9.10a(Dec 4 2003 18:55:57)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 1
loadmodule: id 37, ret 2
DVCI: "¥IMAGE.AFS" found.
DVCI: Total 1 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0011e700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0015f800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00160100
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
[07:08:26.896] Auto-ejecting memcard [port:0, slot:0]
[07:08:27.607] Re-inserting auto-ejected memcard [port:0, slot:0]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Maybe hardware mode didnt compatable or maybe something wrong with your iso! But game is playable in software mode! If you want to put bug report (btw i dont see it is bug or something) then put a valid bug report !
(02-20-2014, 03:22 PM)ZippyDSMlee Wrote: [ -> ]Okay I hope I am posting right, I have a crash it happened 3 times in a row tested from save state and normal save. When you get to the 2nd bridge you let down in the sewers after you let it down it crashes a couple seconds after it. I'm running DX11 hardware mode at 4X native, tried software mode and it did not crash.


=======================
Phenom x4 black
8GB DDR3 1333 ramm
Nivida GTX 760 2GB

=======================

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\EMU-NEW\EMU\PCSX2\plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\EMU-NEW\EMU\PCSX2\plugins\lilypad-r5875.dll
Binding SPU2: D:\EMU-NEW\EMU\PCSX2\plugins\spu2-x-r5875.dll
Binding CDVD: D:\EMU-NEW\EMU\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: D:\EMU-NEW\EMU\PCSX2\plugins\USBnull.dll
Binding FW: D:\EMU-NEW\EMU\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\EMU-NEW\EMU\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 236ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (VIA High Definition Audio)' (Windows DirectSound)
*** Device 2: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows DirectSound)
*** Device 3: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows DirectSound)
*** Device 4: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 5: 'SPDIF Interface (TX1) (VIA High Definition Audio)' (Windows WASAPI)
*** Device 6: 'HD Audio HDMI out (VIA High Definition Audio)' (Windows WASAPI)
*** Device 7: 'E371VL-4 (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 8: 'Speakers (VIA High Definition Audio)' (Windows WASAPI)
*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
*** Device 10: 'SPDIF Out (HD Audio digital out)' (Windows WDM-KS)
*** Device 11: 'Output (HD Audio HDMI out)' (Windows WDM-KS)
*** Device 12: 'Speakers (VIA HD Audio Output)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\CodeBreaker v10 - SpkLeader.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (612048 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd001.ps2
McdSlot 1: D:\EMU-NEW\EMU\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC
ELF (cdrom0:\SLUS_203.44;1) Game CRC = 0x5207CCA3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.44;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = PAL/NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.44;1
0 01000000 0038363a .........................................................
Loaded, cdrom0:¥SLUS_203.44;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:CDVDFSV args 0 arg
loadmodule: id 29, ret 1
deldrv device name firesux
adddrv device addr 70e00
loadmodule: fname firesux0:cmx.irx args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname ee0:008320C0_000052AC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 31, ret 0
loadmodule: fname ee:00867BC0_00001ECC args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id 32, ret 1
loadmodule: fname ee:00869AC0_000027AD args 0 arg
WARNING: SleepTread KE_CAN_NOT_WAIT
loadmodule: id -200, ret 1
HotSwapping to new ISO src image!
Closing CDVD
Opening plugins...
Opening CDVD
isoFile open ok: D:\EMU-NEW\Games unpacked\Onimusha 3 [NTSC] PS2.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2287040 sectors)
Plugins opened successfully.
WARNING: SleepTread KE_CAN_NOT_WAIT
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.94;1) Game CRC = 0x6BF11378, EntryPoint = 0x00100008
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_206.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.94;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_206.94;1
0 00100000 0041e200 ..................................................................
Loaded, cdrom0:¥SLUS_206.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥DS2O_S1.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRV.IRX;1 args 43 arg 0x1FFFF
snddrv:
snddrv: *-*-* Capcom RD2 Sound Driver for PS2(HD) by A.Kazaoka *-*-* ver 1.60.
snddrv: date: Dec 12 2003 19:46:32
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥CRI_ADXI.IRX;1 args 39 arg thpri=39
CRI ADX Driver Ver.9.10a(Dec 4 2003 18:55:57)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 1
loadmodule: id 37, ret 2
DVCI: "¥IMAGE.AFS" found.
DVCI: Total 1 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0011e700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0015f800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00160100
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
[07:08:26.896] Auto-ejecting memcard [port:0, slot:0]
[07:08:27.607] Re-inserting auto-ejected memcard [port:0, slot:0]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Loading savestate from slot 0...
filename: D:\EMU-NEW\EMU\PCSX2\sstates\SLUS-20694 (6BF11378).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2

If it works in software mode, then this is not a valid bug report.