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I originally posted in this thread without noticing that it was closed.
I tried to play with Capcom figting evolution and cpacom vs SNK 2, but sprites were pixellised so I used the texture filtering option.
[Image: 8gw6.jpg] Uploaded with ImageShack.us
You can see the grey lines on the sprites which appears when texture filtering is on.
I can't remove them even with the WildHarms options or anything.
I'd like to know if there is a solution.
Thanks
My settings :
[Image: gp28.jpg] Uploaded with ImageShack.us
[Image: zs91.jpg] Uploaded with ImageShack.us
and the emulog.txt :
Quote:PCSX2 1.3.0.r5900 - compiled on Feb 15 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8126 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.398 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\GSdx32-AVX-r5899.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\LilyPad-r5822.dll
(GameDB) 9653 games on record (loaded in 220ms)
Binding SPU2: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\SPU2-X-r5893.dll
Binding CDVD: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\CDVDnull-r5822.dll
Binding USB: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\USBnull-r5822.dll
Binding FW: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\FWnull-r5822.dll
Binding DEV9: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\plugins\DEV9null-r5822.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\jeux\pcsx2\roms\Capcom Fighting Evolution (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1158560 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd001.ps2
McdSlot 1: D:\jeux\pcsx-svn\pcsx2-5902-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.50;1) Game CRC = 0xB5CE02C7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Try with native upscaling or custom resolution 1200-xxx!
AFAIK this issue is solved on SW mode only
Try a custom resolution of 1260x1260

It's a known problem with Namco games.
It's a texture filtering option problem as stated in the initial post. Resolution has nothing to do with this, this time. Turn it off and use Gaussian Filtering (PCSX2FX) instead.
Thanks for your help
Ok, it works with software mode, but I don't see big differences between filter on and off...
Is there some h4qx filters as in snes9x for example ?
(02-23-2014, 03:42 PM)bebertii Wrote: [ -> ]Thanks for your help
Ok, it works with software mode, but I don't see big differences between filter on and off...
Is there some h4qx filters as in snes9x for example ?

there is not.
only some effects applied on 3D models.