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The Oneechanpon 2(aka Zombie Hunters 2) SLPS_20444 NTSC/J
Playable 100%
There are some minor graphical problems, but nothing to make it unplayable.

The game is usually running at 60fps and never drops below 50. However, when I was recording, it hovered around 45fps. I usually play with x4 scaling but for the video I had to check "Native." Unchecking the "Allow 8-bit Textures" box gives a very good speed boost.



System Specs:
- AMD Phenom II X4 955 3.8Ghz
- 3.5GB DDR2 800
- Nvidia 8800GTS 512MB

PCSX2 Plugins:
- Gsdx 0.1.16 r2693 native,windowed
Allow 8-bit Textures unchecked
- SPU2X 1.4.0 r2693 default settings
- Speed Hacks:
- Default Cycle
- INTC Sync Hack
- Enable IOP x2 Cycle Rate
- MicroVU Enabled
- Status Flag Hack and VU cycle stealing

Edit: Enabling the "VU XGkick Hack" in game fixes will correct the funky looking player models.
I have checked 2 games that seems people didn't check on the latest builds... the games are Mafia and Fahrenheit/Indigo Prophecy.

Mafia-NTSC

System Space:

Windows 7 32bit
CPU : Intel Core i7 2.66
MEM : Kingston 3 GB
GPU :Gforce 260 216 SP 896 MB

Build:r2773

Plugins:
SPU2-X 1.4:
GSdx 0.1.16:
LilyPad 10.00


Status:Menus/In-game
you can pass the intro,but then the game goes like a mix between black screen and massive textures glitch.you can still "play" but you can't see almost nothing out side the map,life bar and etc.. software mode only fixing the menu but the in-game situation is the same as hardware.turning off speed hacks only slowing the game,and are not the cause of the problem...

Screens:
[attachment=22962][attachment=22964][attachment=22965]
http://img714.imageshack.us/gal.php?g=captureiog.png



update:
Fahrenheit/Indigo Prophecy PAL

Setting: same setting as above and build r2773

Status: Nothing/Intro{PS2 logo only}

seems the game can be load,and give the PS2 logo{fuzzy} after some seconds it's moves the the right corner of the screen,but
then... nothing... the game don't crash but only staying this way,but at least showing fps...

Screens:
[attachment=22966][attachment=22963]

http://img231.imageshack.us/gal.php?g=capture1df.png

p.s: I didn't mange to post the screens as an "attachments" so I posted it that way for the time being... I hope the admins here can fix that...
Final Fantasy X [SLUS 20312] (U)

Status: Playable

Ingame FPS: 120 - 370
Average FPS: 200~220

Configuration:
PCSX2 v0.9.7.2701 | GSdx 0.1.16 svn 2695 SSE4: internal: 2560 x 1440, PS 3.0, HW: 4xAA, Texture filtering | SPU2-X 1.4.0: XAudio 2, Linear, Reverb 1x | CDVDnull 0.6.0 | LilyPad 0.10.0 | Recompiler, superVU, EE 2x & IOP 2x cycle rate, INTC Spin detection, mild VU cycle stealing, Widescreen 16:9 custom res: 1280x720

System Specs:
Intel® Core™i7-860 @ 4.1GHz | EVGA GTX 280 1GB @ 713/1468/1269 MHz | G.Skill Ripjaws 2x2GB @ DDR3-2340 9-10-9-24 | Windows 7 x64 Professional

Video Quality
30 fps, 16:9 720p (1280x720), 3Mbps, 10:00 mins, 227MB

Macalania Woods



Just thought I'd test uploading my first 720p video and I decided to give this scene the quality it deserved cuz I like it so much and the previous video I uploaded of this scene still had bugs back at that time. Smile
noob poster here, i have checked several places, and found no info on Black, so thought i might Post it here..
____________________________________________________________

Game: Black [SLUS 21376] (NTSC U/C)

Status: Ingame (major graphical issues)

Pcsx2 Version: 0.9.6 with March 11th Beta Plugins

Plugins and Settings used:
-GSdx 0.1.16 svn 2693 (MSVC 15.00, SSSE3) Direct3D9 software**, native res, texture filtering, logarithmic Z, Alpha Correction, and 4:3 AR

**(Using hardware causes even more graphical issues, to the point where you cannot determine where you are going, and all solid objects are either streched or have rainbow-like colors)

-SPU2-X r2693 1.4.0
XAudio 2, Linear, 1x Normal Reverb

-Gigahertz CDVD Plugin 0.7.0

-Lillypad 0.9.9

-EERec Recompiler

-Speed Hacks:
2x Cycle Rate, NTSC Sync Hack, IOP x2 Cycle Rate, WaitCycles sync hack

System Specs*:
Acer Aspire 5735,
Intel Pentium Dual-core @ 2.0 Ghz, 2Gb DDR2 RAM, Mobile Intel 4 Chipset

*(i only have my laptop now, as i am waiting on my new Gaming PC to arrive)

Notes: Intro and Game movies work just fine, just ingame are where the gliches are...

Screens:
[Image: black2l.jpg]
[Image: black5.jpg]
[Image: black6i.jpg]
It's been a while since I have posted here.

DISGAEA 2: CURSED MEMORIES

Tested it on a laptop and a netbook =0.
Settings:
PCSX2 Revision 1474 with the most recent plugins
Graphics: Internal Resolution of 512x512, windowed, Direct3D hardware with texture filtering, logarithmic Z and alpha correction
SPUX-2 with directsound
CPU with all ticked except MicroVU0
Speedhacks: Use x2 cycle rate, all EE misc hacks, first option of VU hacks and VU cycle stealing at minimun

Laptop 1: The one that appears in my signature UNDERCLOCKED @ 1.2 Ghz because of overheating issues
Laptop 2: Your standard fare netbook (1.6 ghz Atom, 1 gb ram, Win xp and intel GMA 950)

in the first one it was almost always at 60 fps, except when things get too crowded, so it means that with the full power of the processor the game would be at 60 FPS all the time
in the second one it was between 40 and 30 fps (I was amazed that it was playable, actually)
GODHAND NTSC
Status: Fully Playable

System Specs:
Windows 7 Ultimate x86
CPU : C2D E8400 3.6ghz
RAM : Kingston 2GB 800mhz
GPU :Gforce 9600GT 512mb dedicated ram + 767mb system shared memory

PCSX2:
Build:r2809
Plugins: March 2010 package













Lego Indiana Jones
Playable with absurdly minor graphical glitches
Tested on September BETA build r1888 with latest plug-ins as of April, 4th 2010.
screens>>
[Image: lij.th.png]
[Image: lij2.th.png]
Ar Tonelico [NTSC]
SLUS 21445

Playable
World Map (3D) - 32fps (The world map is CPU intensive)
Else (2D) - 82fps

PC:
Windows XP Pro SP3 x86
AMD Athlon 64 X2 +5000 @2613 MHz
2GB DDR2 800MHz
Nvidia 9500 GT 1GB

Config:
PCSX2 r2186 (Legacy GUI)
GSdx 2718 - Settings
Speedhacks:
All disabled



NOTES:
-Saving doesn't work at all apart from savestates. I tried all of the public betas from r1888 down to the stable 0.9.6 and none of them could save. Not sure if this was resolved in builds after 2186. Trying to save will format your memory card so make sure you back them up before trying to save in this game.
-Game ran pretty much perfect. The only problem I had was a graphical problem where the rocks that were supposed to be behind the crashed airship were partially showing in front of the airship. You can see this in the attached image.

Sonic Unleashed PAL Modded
Modified Shamar Day Stage Music [PS2ROOT/ADX/STG_S/PTR.AIX]
Crash: Mind over Mutant [SLUS_217.28][NTSC]
Playable fullspeed, with minor shadow bug

Hardware:
Core2Duo @ 3.1GHz
nVidia 8600 GS

Software:
Windows XP SP3
PCSX2: r2818
GSDX: r2817 (earlier will work too) DX9 Hardware
Speedhacks: INTC Spin detection, Wait Loop Detection, VU Cycle Stealing 1

"Final Fantasy X MicroVU Hair Fix" fixed missing textures in "Crash:MOM" too... Congratulation to the Team...
The Shadow is still bugged...

[attachment=23046][attachment=23047][attachment=23048][attachment=23049][attachment=23050]