03-26-2010, 12:59 AM
The Oneechanpon 2(aka Zombie Hunters 2) SLPS_20444 NTSC/J
Playable 100%
There are some minor graphical problems, but nothing to make it unplayable.
The game is usually running at 60fps and never drops below 50. However, when I was recording, it hovered around 45fps. I usually play with x4 scaling but for the video I had to check "Native." Unchecking the "Allow 8-bit Textures" box gives a very good speed boost.
System Specs:
- AMD Phenom II X4 955 3.8Ghz
- 3.5GB DDR2 800
- Nvidia 8800GTS 512MB
PCSX2 Plugins:
- Gsdx 0.1.16 r2693 native,windowed
Allow 8-bit Textures unchecked
- SPU2X 1.4.0 r2693 default settings
- Speed Hacks:
- Default Cycle
- INTC Sync Hack
- Enable IOP x2 Cycle Rate
- MicroVU Enabled
- Status Flag Hack and VU cycle stealing
Edit: Enabling the "VU XGkick Hack" in game fixes will correct the funky looking player models.
Playable 100%
There are some minor graphical problems, but nothing to make it unplayable.
The game is usually running at 60fps and never drops below 50. However, when I was recording, it hovered around 45fps. I usually play with x4 scaling but for the video I had to check "Native." Unchecking the "Allow 8-bit Textures" box gives a very good speed boost.
System Specs:
- AMD Phenom II X4 955 3.8Ghz
- 3.5GB DDR2 800
- Nvidia 8800GTS 512MB
PCSX2 Plugins:
- Gsdx 0.1.16 r2693 native,windowed
Allow 8-bit Textures unchecked
- SPU2X 1.4.0 r2693 default settings
- Speed Hacks:
- Default Cycle
- INTC Sync Hack
- Enable IOP x2 Cycle Rate
- MicroVU Enabled
- Status Flag Hack and VU cycle stealing
Edit: Enabling the "VU XGkick Hack" in game fixes will correct the funky looking player models.