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FATAL FRAME 3
Status: Fully Playable

System Specs:
Windows 7 Ultimate x86
CPU : C2D E8400 3.6ghz
RAM : Kingston 2GB 800mhz
GPU :Gforce 9600GT 512mb dedicated ram + 767mb system shared memory

PCSX2:
Build:r2809
Plugins: March 2010 package





GOD OF WAR 2 PAL

Status: Playable

System Specs:
Windows 7 Ultimate x86
CPU : C2D E8400 3.6ghz
RAM : Kingston 2GB 800mhz
GPU :Gforce 9600GT 512mb dedicated ram + 767mb system shared memory

PCSX2:
Build:r2809
Plugins: March 2010 package, GSdx 1076m









CPU: i7 860 at stock speed
GPU: ATI Radeon HD 5770
RAM: 2 GB
OS: Windows 7 64 bit
Plugins: latest SVN versions of GSDX, SPU2-X
PCSX2 version: latest SVN

Haven't played far in any of the games. They seem to run nicely from what little I've tried, but my PS2 still plays them better.

Black (U) - playable graphical problems in software mode mentioned earlier is fixed by changing VU clamping mode, skipdraw=5 will make hardware mode playable (more glitches) but it isn't any faster (still less than 30 FPS). Like Burnout, sky can turn black.
Deus Ex (U) - playable need software mode for loading screens, switch after each of the (many) loading screens to hardware mode, software mode is a bit slow (40-60), hardware mode runs smoothly. Audio glitches depending on SPU plugin.
Fantasy Zone (J) - playable slowdown to about 40 FPS in some stages, but it seems like it frameskips nicely enough to not affect playability, motion blur not noticeable while playing (just looks bad in screenshots)
Katamari Damacy (U) - playable random slowdowns to 40 FPS, otherwise 60 FPS, minor graphical glitches.
Rez (EU) - playable 60 FPS in software mode, pretty much perfect.
Wipeout Pulse (EU) - playable minor graphical glitches, way too slow to be playable on my hardware, it seems to want to stay at 40 FPS.
Mods can u plz copy my post to http://forums.pcsx2.net/Thread-Post-your...ideos-here

hope my settings helps u a bit.

specs:

Phenom II 955 BE
4 gig DDR3
Ati 4200 onboard (GTX died Sad )
Win7 x64

Emulator: PCSX beta (r1888) with latest plugins

playing @ +-45 fps (VU cycle stealing @ max; frame limit mode = skip)

playing @ +-45 fps (VU cycle stealing = disabled; frame limit mode = skip)
Intel Core2 Duo E6750 2.66GHz (O.C. 3.2GHz)
XFX 8800GT Alpha Dog XXX 512mb GDDR3
OCZ Reaper 2x2Gb 800 (O.C. 1066mhz, 4-3-3-9)
Windows 7 Ultimate v7600 x64

Final Fantasy XII
Playable
In-Game FPS: 70~95 (~40 in really crowded areas of cities)

PCSX2 0.9.6
GSdx 890 SSSE3 0.1.14 (1920x1080 60hz, D3D 10 Hardware, Interlacing: blend bff, 16:9, Internal Res: 1920x1080, Texture filtering)
P.E.Op.S. SPU2 1.9.0 (vol: 2. medium, Reverb: 0. No reverb, Interpolation: 3. Cubic)
LilyPad 0.9.9 (easily mapped a "Saitek Cyborg V.3 Rumble Pad", Dual Shock works great+custom vibration settings)
Gigaherz's CDVD 0.7.0 (FFXII runs equally well from game disk or virtual ISO, using virtual ISO to preserve disk)
BIOS: USA v1.60

CPU: EERec, VU0rec, VU1rec, MTGS and Frame Normal
Everything else is Default

Its so epic that I can now get to play one of my favorite PS2 game in 1080p at EPIC quality! Before I was on a 14" old azz CRT that was slowly dying, so this was an awesome change.

Here are some of my fave SSs of Final Fantasy XII in 16:9.

Lord Vayne
Vaan in Bhujerba
Penelo in Castle
Lord Lasser
Judge Gabranth
Imperial Guards
Fran & Balthier
Fran Treasury
Fran Up Close
Balthier Being Cool
Vaan Dream

HERE is the full album thusfar. Hope you guys like.
Maximo: Ghosts to Glory [NTSC]

Status: Playable
Speed: 55-60FPS (with or without speedhacks)

CPU: AMD Athlon II X2 250 @3ghz
Memory: 2GB DDR2
GPU: ATI Radeon 4350 ~512MB

PCSX2: beta 1888 and tested on new SVN 2840 (0.9.7)
Plugins used: GSdx 0.1.16, SPU2-X 1.4, Lilypad
Specific options: none in particular, used default settings and it seems not to favor any game fixes or options. Speed hacks seem to have no effect on the compatibility and give nice speed boosts.

Compatibility notes: Game seems perfectly playable on any version of PCSX2 1888 or later. Not tested before that. No major graphical glitches that i can see, or sound glitches. The display shakes a little like the Jak series (has a perpetual jittery-ness). Can be "fixed" by setting Interlace setting to Weave bff (Saw-tooth). That can make the game look a little worse though. Doesn't impact gameplay. Seems to be very low-requirement. Works full speed almost all the time even with no speed hacks and the internal resolution raised to 1024x1280. That is with an extremely weak GPU, so it should work for most people without a hitch. Probably the fastest game i've tested so far. Not a very hardware intensive game. I would imagine it would be possible to play it on a far weaker system than mine, judging how well it plays compared to other games i've tested, even without ANY speedhacks. So anyone looking for a nice game to play on weak systems, try this. Screens outputted to 1024x1280-
[attachment=23115] [attachment=23116] [attachment=23117] [attachment=23118] [attachment=23119]
GrimGrimoire [NTSC]
SLUS 21604

Playable
47 - 80FPS

PC:
Windows XP Pro SP3 x86
AMD Athlon 64 X2 +5000 @2613 MHz
2GB DDR2 800MHz
Nvidia 9500 GT 1GB

Config:
PCSX2 r2186 (Legacy GUI)
GSdx 2718 - Settings
Speedhacks:
EE Sync Hack - x2 Cycle Rate, all other hacks off.

Video of a dialogue sequence:


Video of a level being played:


NOTES:
- Ticking "Allow 8-bit textures" in GSdx gives a very nice speed boost
- I had no issues at all with this game.
OS: Windows XP Pro SP3
CPU: Intel Core 2 Duo E6750 @ 2.66GHz
GPU: EVGA NVIDIA Geforce 8800GT 512mb
RAM: 2GB Crucial Ballistix DDR2
monitor is a 20" 16:10 widescreen (native 1680x1050)

running PCSX2 r-1888 (public beta) with march 2010 plugins package.
GSdx 2693 SSSE3 0.1.16 - D3D internal 1680x1050 stretch, 4X HW Anti Aliasing. NO 8 Bit textures, NO texture filtering.

Katamari Damacy! (NTSC-U).iso

[Image: pcsx2r18882010042014425.th.png]

[Image: pcsx2r18882010042014503.th.png]
Zill O'll infinite

A remade of the one in Playstation 1.

r1888: Intro ( likely the opening FMV related)

r2868: Ingame (likely playable but I haven't played through the entire game yet)

It runs very well in high resolution with minor graphical glitches(over bright) and 5 vertical lines on the right sometimes.
Since i was using this for something else, decided I'd report it...

OS: Windows XP Pro SP3
CPU: AMD Phenom II x4 945 @3.0 GH
GPU: AMD 720G (Onboard)
RAM: 4GB DDR2
monitor is a 22" 1680x1050 (listed as native though I can run at 1920x1200)

PCSX r1888 w/march 10 plugins.

Popotan
r1888 - Ingame, likely playable, but I have yet to test the mini-games.
Specific issues:
Opening video has verticle lines running through it as shown.
Game does not prioritize sprites properly as shown.
Frequently has long pauses, usually when loading voice data.

Specific hacks: Enable "Idle-loop fast-forward" - this will reduce some of the long pauses.