Medal of Honor: Frontline (PAL) (in game screenshot)
PCSX2 0.9.9.5326, 3x internal, DX11
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Final Fantasy XII - SLUS-20963
I'm doing a Let's Play using PCSX2. I am trying to do the game justice as it lends itself very well to High Definition, and to lets plays if I'm honest.
You can view the playlist here!
Playable @ 5x Native Resolution (that's 2560x2240 from 512x448) if I go to 6x the game is very noticably slow in menus and world maps.
Machine Specs:
OS: MS Windows 7 Ultimate 64-bit SP1
CPU: Intel Core i5 2500K @ 3.30GHz
RAM: 8192 MBytes Dual-Channel DDR3 @ 668MHz (9-9-9-24)
GPU: 1279MB GeForce GTX 570 (EVGA)
Current PCSX2 Config:
PCSX2 0.9.9 SVN rev 5329
Core Settings:
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The EE Cyclerate speedhack isn't really needed at all. It only really gives me a couple frames which are only apparent when framelimiting is off.
App Settings:
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Recorded using FRAPS @ 60 fps Full-size
Edited and exported using Adobe Premiere Pro 6
NFL Blitz Pro - 0.9.9_5330, DX11, 3 x internal
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(It was raining during the match - don't mistake these faint grey vertical lines for glitches!)
oh it looks so Good
Dirge of Cerberus: Final Fantasy VII Full HD THANK'S PCSX2 TEAM!
for more info
http://forums.pcsx2.net/Thread-Question-...pid175300o
ystem Specs:
Windows 7 SP1 x64
Intel Corei5 2500k @ 4,3 GHz
EVGA GeForce 9800GTX+ 512MB
Corsair Vengeance 8GB DDR3 RAM 1600Mhz, 9-9-9-24
PCSX2 configuration:
PCSX2 0.9.9 SVN rev 4866
GSdx v0.1.16 (SSE4) SVN rev 4734m (DX10 Hardware, Texture Filtering, Allow 8-bit textures)
Internal Resolution: 1920x1080 (Native is 512x448)
SPU2-X v2.0.0 SVN rev 4872
Lilypad v0.10.0 SVN rev 4600
USBnull,FWnull,DEV9null
Recommended speed hacks on, MTVU on
Automatic Game Fixes on