PCSX2 0.9.6 Speed Hacks: Use x2 Cycle Rate, INTC Sync Hack, Enable IOP x2 Cycle Rate CPU: EERec, VU0rec, VU1rec, MTGS, Frame Limit Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode), Denomials are Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials are Zero
Plugins: GPU: Gsdx 890 (MSVC 15.00, SSE2) 0.1.14, direct 10 hardware, texture filtering checked, nloop hack, log z and alpha correction in grey
D3D internal resolution 1024x1024 SPU: SPU2-X 1.1.0 interpolation 0 (none-fastest) BIOS: EUR v0.200
Tested with GSdx D3D9, D3D10, ZeroGS and several configurations in CPU and Advanced.
The only way to play seems to be using GSdx software, but of course you have the speed problem.
The first two screenshots are using D3D9 hardware so I get full speed but i don't see anything, the others are using software mode
Other problem is that when you resume the emulator after pausing it with Esc, it's like if you where pushing the left analogic stick towards the left (pretty weird) [Update: This problem is solved with the new beta and beta plugins]
PCSX2 0.9.6
Speed Hacks: Use x3 Cycle Rate, INTC Sync Hack, IOP x2 Cycle Rate, WaitCycles Sync Hack
CPU: EERec, VU0rec, VU1rec, MTGS, Frame Limit 60
Advanced: all default, EE Recs Options set on Extra + Preserve Sign, VU Recs Options set on Extra + Preserve Sign
PC Specs
GeForce 9800m 1GB
Windows Vista 64 OS
Intel Core 2 Duo p8400 2.26GHZ
4GB Ram (I forget what kind)
Game is fully Playable at a constant 59-60fps. Minor texture glitches on floors/walls will pop up from time to time but very infrequently. So infrequently I couldn't even get a screenie to show it. (in other words, they don't distract)
PCSX2 0.9.6 Speed Hacks: x3 Cycle Rate, INTC Sync Hack, Enable IOP CPU: EERec, VU0rec, VU1rec, MTGS and Limit all enabled Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero