Resident Evil 4 ( for test purpose i did playing trough Separate Ways and some Mercenaries games)- Playable.
Machine specs:
CPU: Intel I3
RAM: 4 GB
GFX: Nvidia 310 M
PCSX 2 configuration
PCSX 1.3.1
GSDX 0.1.16
Lilypad 0.11.0
SPU2X- 2.0.0
Cdvd gigahertz 2.0.0
Legend of Kay comparison PC vs PS2
^Excellent comparison, very cool
Black (Criterion Games, Electronic Arts)
PCSX2 1.3.1 20150713123555
GSDX 2.0 0.1.16 x32-SSE2-depth16 20150618000017 OpenGL Hardware
SPU2-X 2.0.0 20150713123555 DirectSound
CDVD built-in ISO reading from SSD
AMD 8320, Nvidia 760 GTX, Kingston 16 GB RAM, Samsung SSD 850 Evo 500 GB, Microsoft Win7 Ult x64
Nvidia Shadowplay 1440p30 @ 20mbit
Dark Cloud (Level 5, Sony Computer Entertainment)
PCSX2 1.3.1 20150713123555
GSDX 2.0 0.1.16 x32-SSE2-depth16 20150618000017 OpenGL Hardware
SPU2-X 2.0.0 20150713123555 DirectSound
CDVD built-in ISO reading from SSD
AMD 8320, Nvidia 760 GTX, Kingston 16 GB RAM, Samsung SSD 850 Evo 500 GB, Microsoft Win7 Ult x64
Nvidia Shadowplay 1080p60 @ 20mbit
Posting this just for fun. Patch isn't complete yet.
Time Crisis - Crisis Zone (Namco, Namco)
PCSX2 1.3.1 20150713123555
GSDX 2.0 0.1.16 x32-SSE2-depth16 20150618000017 OpenGL Hardware
SPU2-X 2.0.0 20150713123555 DirectSound
CDVD built-in ISO reading from SSD
AMD 8320, Nvidia 760 GTX, Kingston 16 GB RAM, Samsung SSD 850 Evo 500 GB, Microsoft Win7 Ult x64
Nvidia Shadowplay 1080p60 @ 20mbit
Just discovered my childhood:
War of the Monsters - PCSX2 【1080p HD 60 FPS 】
Baldur's Gate Dark Alliance II - Playable
PCSX2 1.3.1-20150725131737 - compiled on Jul 25 2015
Microsoft Windows 7 Home Premium Edition Service Pack 1, 64-bit
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
i7 920 Bloomfield Quadcore @ 2.67 GHz
PC3-10700 RAM - 9207 MB DDR3
Nvidia GTX 650 - 1 GB GDDR5
USA v02.0 14-06-04
Plugins...
GSdx32-SSE4.dll
LilyPad.dll
SPU2-X.dll
cdvdGigaherz.dll
Widescreen Patch Enabled
Speedhacks Enabled:
EE Cyclerate = 2
INTC Spin Detection on
Wait Loop Detection on
VU Cycle Stealing = 1 (Mild)
. microVU Flag Hack
. MTVU Enabled
Direct3D11 Hardware Rendering, 8-bit textures allowed, FXAA Checked
Playable, thanks to the shiny new Snowblind patching done by the team!
Typically hits 40-60 fps even at 2x Native. Lag occurs most commonly around torches and certain fire sources.
After a long time, I've finally finished making combo movie 「Faker」 in 1440x1080 60fps, with Multisample anti-aliasing and Anisotropic Filtering.
This is something not that could be achieved with a PS2 console, thank you very much PCSX2 team for creating such an amazing emulator.
Not quite a game video, but the system boot sequence