MGS3, everything in description
OpenGL 1536x1536 PAL (my own iso rip)
MTVU enabled.
NAMCO game hack fix for lines
SSE 4.1 GSDX
pcsx2-v1.5.0-dev-1330-g6e2bf98-windows-x86
Testing git build v1.5.0-dev-1356-ge0961d8, seems to fix the half white screen issue it has been having with openGL-hardware mode.
I played with widescreen hack. (I don't usually use them but decided i try in this recording)
Screenshots huh?Let me think...
P3FES on OGL HW, with some shader tweaks
Testing Hardware :
CPU Xeon-E5 2670 (SR0KX) 8C/16T @ 3ghz all default
MBD MSi 7760 x79 gd45 (8d) bios 12.8 XMP
RAM Kinston HyperX Savage 2x 8gb 1600mhz 9-9-9 XMP
GPU Asus G-force 750ti
SSD Silicon Power S60 240 GB
PSU Seasonic S12(II) 520w
Testing software:
Platform Windows 10 pro 14396 prerelase 160923-1700
PCSX2 git 10072016 compiled with Visual Studio 2015 enterprise update 3
Emulation setting preset 2 (safe) wide screen
Speed hacks MTVU (Multi-threaded micro VU1) enabled
Video (GS) plugin settings :
OpenGl hardware
deintrelacing (auto)
large framebuffer enabled
Internal resolution 2X
Anisotropic filtering 8X
Crc hack level Full(safest)
enable HW hacks all zero
Blending accuracy Full(very slow)
Audio - Spu2-X settings all default
added line in GSDX hwmipmap
Wipe Out Fusion
Intro
https://youtu.be/veZMpogk8C0
Gameplay
https://www.youtube.com/watch?v=35bNg-STMFs
Kingdom Hearts II running pretty well, can't wait for more graphical improvements. Tested with i7-4970k and GTX 1060.
https://www.youtube.com/watch?v=QW9Wf4adWW0&t=28s
Got any idea how to improve quality even more? i dont know if Native x8 shows on 1080p. I think it does but its a small difference to see.