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Testing out WRC4 on PCSX2 using kozarovv's recent patch. Great to see this working now. 
https://forums.pcsx2.net/Thread-Fixing-u...#pid609489

(05-26-2020, 12:14 PM)someother1ne Wrote: [ -> ]Testing out WRC4 on PCSX2 using kozarovv's recent patch. Great to see this working now. 
https://forums.pcsx2.net/Thread-Fixing-u...#pid609489


Can you share the widescreen hack used here?


Capitan Tsubasa
Status: Playable 
Ingame Speed: 60 FPS

OS: Windows 10 pro 64bit
CPU: Ryzen 5 3600 @4.0ghz 1.35@
RAM: 16Gb 3200mhz Crucial Ballistix sport CL16
GPU: Manli Gallardo nvidia 1660ti 6gb

GSDX: 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0
SPU2-X: 2.0.0
BIOS: Europe 02.00

Plugins:
GPU: GSdx  20200506140834 ( OpenGL (Hardware) , Internal Res: 6x Native 2160p 4k, Anisotropic Filtering: 16x , Mipmapping: Full, Crc Hack: Partial Date Accuracy: Fast , Blending Accuracy: Basic)
SPU: 2.0.0 
BIOS: Europe 02.00
Long time I used to not believe that adding some fake CRT scanlines on screen would enhance the looks on old games but oh boy was I wrong!!  Smile

[Image: jroJGKF.jpg][Image: MZqUnNl.jpg]
Game is Super Robot Wars OGs (JP)
PC specs: intel i7-3820k, 16GB DDR3, GTX 680

Using the latest build of PCSX2 1.7.0 available at the time of posting this. I added some extra EE cycle rates to handle in-game slowdowns. Using gsdx openGL at 8x native resolution; it really helps in making both the text and 3d-maps&models more sharp and easier to read. All needless filters/shaders are disabled except for those seen in the 2nd screenshot. Reshade is a handy tool to further customize graphics in PCSX2 and pc-games in general and I recommend giving it a try! Try googling "DrVenom CRT for Reshade" if you're interested, there's many more options than what comes with PCSX2 by default. BTW the game has 99% perfect emulation when ran at high native resolution, you can fix horizontal lines in FMV by enabling "Round sprites" under upscaling hacks but it messes up hitpoints bars sometimes. This game was never released in the west (except for the GBA port) so it's a bit obscure I reckon.
Just realized the Supra's older brother, the Aristo (GS300 in the US) is in GT4. Spent some time tuning one I picked up in the used car showroom and did a family cup on Midfield with it at difficulty 10. Ended up being not so difficult. Fun car.

Some screenshots from Persona 4. Selected pictures that shouldn't spoil game, but be aware that some minor spoilers can be there.

Setup used:

-Native 5x
-Nearest filtering (bilinear mess portraits)

PCSX2 embed shader:

-Bicubic filtering
-FXAA

Reshade:

-HDR
-Levels
-Adaptive Sharpen
-FXAA (lowered settings due to one from pcsx2)

[attachment=71178][attachment=71179][attachment=71180]

More images (pictures were taken at my native monitor resolution, but with 5x internal resolution): https://imgur.com/gallery/37GKv3F
And as a bonus (sorry for double post, forum limitation). "You vs. the guy she tells you not to worry about".

Native, no filters vs. PCSX2 enhanced 
[attachment=71182][attachment=71181]
gameWackoLPS_25839
versionTongue2csx2 1.60
renderer:d3d11 hardware +4xnative internal resolusion
the game runs very slow & very much graphic gitch 

please fix it thanks Rolleyes

[attachment=71350][attachment=71351]
(07-26-2020, 05:16 PM)konsuper Wrote: [ -> ]gameWackoLPS_25839
versionTongue2csx2 1.60
renderer:d3d11 hardware +4xnative internal resolusion
the game runs very slow & very much graphic gitch 

please fix it thanks Rolleyes
What are your specs? From what i see it must be below minimum requirements? Besides this is the wrong thread to ask for support.
(07-26-2020, 10:27 PM)RedDevilus Wrote: [ -> ]What are your specs? From what i see it must be below minimum requirements? Besides this is the wrong thread to ask for support.

oh ,sorry ,my specs : i5 4460+gtx1060+win7 x64
Now I press F9(sofeware render) can solution this issue,but I hope it nomal play on hardware render