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Full Version: PCSX2 0.9.6 Release Announcement
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After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6

These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.

We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.

Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
THIS <-- DirectX End-User Runtime Web Installer
or THIS <-- DirectX End-User Runtimes

What's new in 0.9.6?

- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more ‘Cannot allocate memory’ errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.

The older versions will NOT be supported in our forums,so 0.9.4,0.9.5 and playground are not supported anymore Smile

Without further delay grab the 0.9.6 installer HERE!
For the Linux binary and source,check our downloads page HERE

Regarding the linux binaries, here are a few words from arcum
"I was actually of two minds on doing a Linux release this time. Due to
some major changes in the compiler, the Linux port is currently less
stable then the Windows port, though it's gradually catching up.

So you may notice little things like Star Ocean not being playable, or
occasional segfaults. I personally consider this release more beta quality.

OTOH, there are improvements, too. The Linuz CDVD Iso plugin will now
run a good percentage of games that didn't work on it before, including
Xenosaga I, and can generate dumps. ZeroGS can do AA up to x16. And its
possible to switch memcards. Lots of little things; things Windows users
already had, mostly, but nice.

And as I recall, the list of dependencies for running this was:
gtk2, opengl, libbz2, libjpeg, glew-dev, libxxf86vm-dev,
x11proto-xf86vidmode
automake and autoconf (version >= 1.9)
Nvidia Cg-Toolkit (http://developer.nvidia.com/object/cg_toolkit.html)
libasound-dev, joystick"