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hi, im having problem with the pcsx2 emu, when i try to load a game pcsx2 exe. stop working and when i try to check the plugins this pops

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8087 MB
CPU name = Intel® Core™ i5-4200U CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 01)
CPU speed = 2.293 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 269ms)
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.2.1\Plugins\padPokopom.dll' (error 126: the specified module could not be found.)
Path: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\padPokopom.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\padPokopom.dll

the emu has some kind of problem with padpokopom.dll i need help to fix this. thanxs.
since you're noy using it, why not deleting padpokopom.dll ?
(05-02-2014, 07:06 AM)jesalvein Wrote: [ -> ]since you're noy using it, why not deleting padpokopom.dll ?


thanxs for reply, i delete it and still coming pcsx2 exe stop working.
did you install vc++ 2013 redist ?
[quote='jesalvein' pid='370668' dateline='1399007570']
did you install vc++ 2013 redist ?

yes i have it installesd!

i have vc++ 2013 86x
oh, I misunderstood your first post.
please try to load a game, then get the file mydocuments\pcsx2\logs\emulog.txt and post it here (provided you used the standard installer.).
else you'll find it in yourpcsx2directory\logs\
(05-02-2014, 07:22 AM)jesalvein Wrote: [ -> ]oh, I misunderstood your first post.
please try to load a game, then get the file mydocuments\pcsx2\logs\emulog.txt and post it here (provided you used the standard installer.).
else you'll find it in yourpcsx2directory\logs\

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8087 MB
CPU name = Intel® Core™ i5-4200U CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 01)
CPU speed = 2.293 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 265ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
try setting spU2x renderer to directsound instead of xaudio
(05-02-2014, 07:29 AM)jesalvein Wrote: [ -> ]try setting spU2x renderer to directsound instead of xaudio


im using that setting already and still not working
can you please give use details about that crash ?
you should have a "details" button on the crash window
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