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Full Version: Emulator is laggy when it shouldn't be.
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[Image: r76oph.png]
Use D3D11
Oh my, just look to those speedhacks (willbuer money is safe...).

That APU can turbo and you should try overclocking it somehow (special attention to temperatures). The APU should allow some upscale and maybe perform better with some (without charging the CPU part). I'd keep 2x native resolution.

Try disabling MTVU hack for this APU.

Above all make sure Windows is running in a performance Power Plan. Go to Windows Control Panel -> Power options to do it.

Try different options of speed hack, for starters keep EE cycle rate at the central point and fiddle a bit with VU cycle stealing. As rule of thumb, try one of them maxed but never both at same time. Reducing the virtual EE clock (EE cycle rate) all the while increasing interruptions in it's game's flux processing (VU cycle stealing) spells disaster.
(05-14-2014, 04:35 PM)jesalvein Wrote: [ -> ]Dirge of cerberus has a big gfx glitch that will require software mode. And you won't be able to get past the 1st ladder if round mode isn't set to nearest.

I think it works on FULL as well. (but it's been a while since I played DoC, I could be wrong)
put EE/VU sliders back to normal... you are breaking things with the way you have it set.
You're right, it shouldn't be. And it wouldn't be if you read the config guide/s.
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