07-07-2014, 12:43 PM
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07-07-2014, 02:24 PM
You need to boot the game in Software Mode and load a race then you can switch to Hardware Mode. Switching to software while the game is running will not fix it, same as the black sky.
See here: http://wiki.pcsx2.net/index.php/Burnout_3:_Takedown
See here: http://wiki.pcsx2.net/index.php/Burnout_3:_Takedown
wiki Wrote:Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged
07-07-2014, 02:39 PM
(07-07-2014, 02:24 PM)Grove4L Wrote: [ -> ]You need to boot the game in Software Mode and load a race then you can switch to Hardware Mode. Switching to software while the game is running will not fix it, same as the black sky.Switching to software while the game is running (before the race) fixes the black sky but ok I will try booting in software
See here: http://wiki.pcsx2.net/index.php/Burnout_3:_Takedown
It worked so I start the game with software and switch to hardware when the race starts. Thank you ^^
07-07-2014, 04:19 PM
That fixes the windows issue too? I guess that's why I never got it, I always use the workaround for the sky
07-07-2014, 04:34 PM
^ Me as well.
07-07-2014, 05:13 PM
Try disabling WideScreen Patch,and set GSDX to Opengl......
07-07-2014, 05:14 PM
^ The fix was already found. What does OGL mode in GSdx do for this game?
07-07-2014, 05:49 PM
This is the problem with the texture cache ><
07-07-2014, 05:51 PM
^ So how exactly does the software mode switch thing fix it? Does software mode have a different implementation of the cache?
07-07-2014, 06:45 PM
(07-07-2014, 05:51 PM)Blyss Sarania Wrote: [ -> ]^ So how exactly does the software mode switch thing fix it? Does software mode have a different implementation of the cache?
Yeah it does. it also fixes the eyes in the Jak games
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