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Full Version: Burnout 3 Minor Glitch (Windows don't appear broken)
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I'll check it out myself when I get home, thanks
You need to boot the game in Software Mode and load a race then you can switch to Hardware Mode. Switching to software while the game is running will not fix it, same as the black sky.

See here: http://wiki.pcsx2.net/index.php/Burnout_3:_Takedown

wiki Wrote:Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged Smile
(07-07-2014, 02:24 PM)Grove4L Wrote: [ -> ]You need to boot the game in Software Mode and load a race then you can switch to Hardware Mode. Switching to software while the game is running will not fix it, same as the black sky.

See here: http://wiki.pcsx2.net/index.php/Burnout_3:_Takedown
Switching to software while the game is running (before the race) fixes the black sky but ok I will try booting in software

It worked Laugh so I start the game with software and switch to hardware when the race starts. Thank you ^^
That fixes the windows issue too? I guess that's why I never got it, I always use the workaround for the sky
^ Me as well.
Try disabling WideScreen Patch,and set GSDX to Opengl......
^ The fix was already found. What does OGL mode in GSdx do for this game?
This is the problem with the texture cache ><
^ So how exactly does the software mode switch thing fix it? Does software mode have a different implementation of the cache?
(07-07-2014, 05:51 PM)Blyss Sarania Wrote: [ -> ]^ So how exactly does the software mode switch thing fix it? Does software mode have a different implementation of the cache?

Yeah it does. it also fixes the eyes in the Jak games
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