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Full Version: Motion Gravure Series - Hiroko Mori [SLPS 25241] (J)
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status=5;
version=1.3.0;
console=PS2;
crc=B3479994;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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1)Game title:Motion Gravure Series-Hiroko Mori
2)ELF name: SLPS 25241
3)Game CRC-B3479994
PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 18 of June Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Completed


Comments:

Bugs:N/A

Status

Playable
1)Game title: Motion Gravure Series - Hiroko Mori
2)ELF name: SLPS_252.41
3)Game CRC: B3479994
4)Compatibility report:

PC Specs:

CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: Nvidia Geforce GTX 780

Build Description: PCSX2 1.3.0. - Compiled on Jan 09 2015 - Git Rev. 855 - Windows
If other please specify: N/A

BIOS Used: Japan v01.70(06/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None

Speedhacks Used:
All as recommended

Gamefixes Used:
None

Amount of testing done (little/medium/much/completed-game):
Completed-Game

Comments:
The game working fine and has constant 60 FPS even with Custom Scaling @ 2160p (4K UHD) under Direct3D11 (Hardware).

GSDX Settings:
Direct3D11 (Hardware), Interlacing (Auto), Scaling Custom @ 2160p (4K UHD), Enable Shade Boost, Enable FXAA, Texture Filtering, Anisotropic Filtering 16x
Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)

Bugs:
None

Status
Playable