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(02-17-2018, 05:03 AM)gamemasterplc Wrote: [ -> ]Widescreen GS Code Spyro 2 Ripto's Rage NTSC-U:
8001C354 2081
8001C356 0800
80008204 0000
80008206 A5CD
80008208 8007
8000820A 3C04
8000820C A9F6
8000820E 8484
80008210 8001
80008212 2405
80008214 0002
80008216 14A4
80008218 0C00
8000821A 2405
8000821C 0000
8000821E A5C5
80008220 70D7
80008222 0800
80008224 000A
80008226 A5C2
Can you do for the NTSC-J/PAL versions?
is there a chance for slps01408 - Gunm - Memories of Mars?

I tried my best, but i dont have the routine / knowledge :/

edit:
i got some results, could anyone help me out how to get further?
Please have a look at the attachments.

Working with values in 00B0F8CC does a zoom .....

did it like described here:
https://forums.pcsx2.net/Thread-PSOne-Wi...#pid477709
I think i got it ... kind a ...

setting 00B56FC0 with a Value to 3000, it looks like in the attachments (43 > 4:3 - 169 > 16:19)

But after leaving an area (or going back to the area before) the body of gally/alita gets messed up - attachment 3 PSOGL004 ....

i found out that 00B1F788 let me do something with the body/legs that came askew, like moving it around ...

if anyone could give me a hint, that would be nice Laugh

edit:
00B1F788 needs a reset to 1000, everytime the game leaves an area ... is there a fix for this, or do i need to find the value that influences the value of 00B1F788 ?

edit2:
finally .. this should work!

PHP Code:
#Widescreen
800FF620 0C00

#Clipping Fix 1
800C7E60 1000

#Clipping Fix 2
800C7DD8 1000 
(01-08-2019, 01:34 PM)oldboy88 Wrote: [ -> ]is there a chance for slps01408 - Gunm - Memories of Mars?

I tried my best, but i dont have the routine / knowledge :/

edit:
i got some results, could anyone help me out how to get further?
Please have a look at the attachments.

Working with values in 00B0F8CC does a zoom .....

did it like described here:
https://forums.pcsx2.net/Thread-PSOne-Wi...#pid477709
Did you accept requests? I want a widescreen (16:9) patch for Crash Bandicoot Racing (SCPS-10118). I tried my best on Cheat Engine, but it doesn't work.
(12-05-2018, 11:07 AM)Esppiral Wrote: [ -> ]I've found a value that changes the aspect ratio, it can even be patched in to the game, sadly the aspect ratio changes back and forth

00b3a17e 0ffe (4094)

Have you found a code for the NTSC J version of Tail Concerto?
(01-25-2019, 07:50 AM)demilich Wrote: [ -> ]Have you found a code for the NTSC J version of Tail Concerto?

Nope actually I haven't found any usable code for any version
Is there a method of porting existing widescreen codes from a region to another region?
@gamemasterplc

Could you port your widescreen codes for Croc 1 and Croc 2 NTSC U for the japanese versions?

Croc Adventure NTSC J SLPM 86310
Croc! Pau-Pau Island NTSC J SLPS-01055
(02-16-2019, 10:05 PM)demilich Wrote: [ -> ]@gamemasterplc

Could you port your widescreen codes for Croc 1 and Croc 2 NTSC U for the japanese versions?

Croc Adventure NTSC J SLPM 86310
Croc! Pau-Pau Island NTSC J SLPS-01055

These NTSC-J isos are very hard to found on google.

I have the same request for:

Syphon Filter Trilogy (from PAL-FR to NTSC-U/NTSC-J)
Crash Bandicoot Games (from NTSC-U to NTSC-J)
Spyro 1 and 2 (from NTSC-U to NTSC-J)
Bloody Roar 2: Bringer of the New Age (from NTSC-U to NTSC-J)
Ape Escape (from NTSC-U to NTSC-J)
MediEvil (from PAL-FR to NTSC-J)
i think i found the Persona 2 - Tsumi ~ Innocent Sin (Japan) (v1.0) [En by Gemini v1.0a] widescreen code
Code:
#Widescreen 16:9
80087A68 0C00


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