..:: PCSX2 Forums ::..

Full Version: PSOne Widescreen Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Widescreen hack by VIRGIN KLM
$SAFEMODE

#Digimon World 3 [NTSC-U] (SCUS-94488)
..........................
Digimon World 3 has the wrong ELF title in the archive package, should be SLUS-01436, I think that is the ELF title for Grand Turismo 2. (Going through the Cheats, and updating TempAR ... "Deuce" the beta has a .EXE file instead of a regular ELF title, so I'm gona skip that one, too lazy to test) (All Finished with TempAR didn't plan on adding anything more then the entire NTSC widescreen patches, follow the format to add more if you want ... ... ... ... 3.55 pstv Vita hacked, Ill try with that, but can't use the ps-X emulator on that firmware, can play ps1 games only with no sound)
Is there a generic widescreen code for what use emulators like epsxe? Would be nice for Mednaffen.
Widescreen GameShark Code Crash Bandicoot 3 Warped NTSC-U:
80018A90 0C00
80018A92 2402
80018A94 1000
80018A96 2413
80018AB2 A633
Equivalent to GTE Hack.
(02-26-2017, 04:16 PM)gamemasterplc Wrote: [ -> ]Widescreen GameShark Code Crash Bandicoot 3 Warped NTSC-U:
80018A90 0C00
80018A92 2402
80018A94 1000
80018A96 2413
80018AB2 A633
Equivalent to GTE Hack.

@gamemasterplc, fantastic!, but how do you found this codes for this game? you can explain it in detail?
What do you mean with "equivalent to GTE Hack"? do you make this codes using the GTE Hack in some way with the epsxe emu?

Best regards.
(02-26-2017, 04:16 PM)gamemasterplc Wrote: [ -> ]Widescreen GameShark Code Crash Bandicoot 3 Warped NTSC-U:
80018A90 0C00
80018A92 2402
80018A94 1000
80018A96 2413
80018AB2 A633
Equivalent to GTE Hack.


How did you do that?

It looks like you can only see the effect of changing those values either after rebooting the game or reloading a savegame.
How did you know those were the correct values?



(02-27-2017, 01:10 AM)El_P atas Wrote: [ -> ]@gamemasterplc, fantastic!, but how do you found this codes for this game? you can explain it in detail?
What do you mean with "equivalent to GTE Hack"? do you make this codes using the GTE Hack in some way with the epsxe emu?

Best regards.

The game behaves just like the GTE hack, tons of clipping, a render fix could be found though.

Screenshot taken using @gamemasterplc codes
[Image: 58hxDLT.png]

[Image: 2dVyNJ9.png]
It was an ASM hack. Someone found a zoom address which was a return value and written to 2 different addresses. I only wrote to the one for the X-Axis. The render fix will most likely be an ASM hack. I had an emulator called NO$PSX that didn't require reboots for ASM hacks.
(02-27-2017, 03:13 PM)gamemasterplc Wrote: [ -> ]It was an ASM hack. Someone found a zoom address which was a return value and written to 2 different addresses. I only wrote to the one for the X-Axis. The render fix will most likely be an ASM hack. I had an emulator called NO$PSX that didn't require reboots for ASM hacks.


I see, from what i saw for tons of PSX games the only way for obtain the widescreen codes seems is the ASM.
Although i suppose ASM is hard, maybe you could write a detailed tutorial for know all the steps for find this codes using the zoom address
and the NO$PSX emulator.
Maybe this could help other people for learn, for every PSX game is found normally one zoom.

Do you think that a render fix is really possible for PSX games even using ASM? nobody made one.

I'm thinking also if it is possible make the PAL version of this codes, or port them from the NTSC-U to the PAL version in some way.
Thank you very much.

(02-27-2017, 01:28 AM)Esppiral Wrote: [ -> ]The game behaves just like the GTE hack, tons of clipping, a render fix could be found though.

Yes, i see, thank you for the screenshots.

Best regards.
(02-28-2017, 01:07 AM)El_Patas Wrote: [ -> ]Do you think that a render fix is really possible for PSX games even using ASM? nobody made one.

Of course, all you need is to find the values that increases the rendering area. This is true for any gaming system.
Well, i tried to port the NTSC-U codes from the game Crash Bandicoot 3 Warped to PAL, but unfortunately not worked.
I hope if @gamemasterplc can make the codes for the PAL version of the game.

I included the codes in the archive, and also i included this patches which i made long time ago with the method of the thread:

Bugs Bunny & Taz Time Busters (PAL)                             Colony Wars Red Sun (PAL-Spain)                                                  

[attachment=62168] [attachment=62169]                     [attachment=62170] [attachment=62171]

Critical Blow (NTSC-J)                                                 Disney-Pixar Monsters Inc Scare Island (PAL-Spain)

[attachment=62172] [attachment=62173]                     [attachment=62174] [attachment=62175]

Genei Tougi Shadow Struggle (NTSC-J)                           Jet de Go! Let's Go by Airliner (NTSC-J)

[attachment=62176] [attachment=62177]                     [attachment=62178] [attachment=62179]

Snobow Kids Plus (NTSC-J)                                          The Grinch (PAL & NTSC-U) 

[attachment=62180] [attachment=62181]                   [attachment=62182] [attachment=62183]

Trap Runner (PAL & NTSC-U)                                        Yusha Heaven's Gate (PAL)

[attachment=62184] [attachment=62185]                     [attachment=62186] [attachment=62187]

Best regards.
have you found the zoom address for PAL