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(07-14-2017, 08:36 PM)hellbringer616 Wrote: [ -> ]Haven't tried the patch for Vagrant Story, but did anyone notice the wall by the door and cask closest to the door had a sharp drop in texture quality?
This is a feature of the game. As the camera moves away, some objects seem to lose focus. Simply with a smaller screen size, this is less noticeable.
@paul_met Wrong. The loss of texture quality is a negative effect due to changing that HOR value.

This is a better hack without loss of texture detail:

Code:
GS Code:

8007AE6C 0D80 // Widescreen
800AED50 12F5 // Box Fix

File: "battle/battle.prg"

Offset Value
------ -----
1266C 800D // Widescreen
46550 F512 // Box Fix



[attachment=63325]
[attachment=63326]


Also, I was quite fortunate with the crash bash demo, so I ported my code.

Crash Bash NTSC-U:

Code:
GS Code:

8001443C 0900
8001443E 2402

File: SLUS_945.70

Offset Value
------ -----
4C3C 0009
4C3E 2402



[attachment=63327]
[attachment=63328]
(07-15-2017, 07:36 AM)PsxFan107 Wrote: [ -> ]@paul_met Wrong. The loss of texture quality is a negative effect due to changing that HOR value.
Nothing wrong. You just didn't notice this before. Here are screenshots without widescreen. Look into red frame.

[attachment=63329] [attachment=63330] [attachment=63331]
(07-15-2017, 08:14 AM)paul_met Wrote: [ -> ]Nothing wrong. You just didn't notice this before. Here are screenshots without widescreen. Look into red frame.

  

You are indeed right about that. However, your hack was causing a drop in texture quality that shouldn't be happening.

My hack:
[attachment=63334]


Your hack:
[attachment=63332]


GTE:
[attachment=63333]
(07-15-2017, 07:36 AM)PsxFan107 Wrote: [ -> ]Also, I was quite fortunate with the crash bash demo, so I ported my code.

Crash Bash NTSC-U:

Code:
GS Code:

8001443C 0900
8001443E 2402

File: SLUS_945.70

Offset Value
------ -----
4C3C 0009
4C3E 2402

Nice! You should also post the code for the demo. There are alot of people that actually play the demo with hacks that make it a full debug version.
If you are doing it for the spyro 3 demo you need conditionals on it.
(07-15-2017, 06:42 PM)PsxFan107 Wrote: [ -> ]You are indeed right about that. However, your hack was causing a drop in texture quality that shouldn't be happening.
Yes, your version is better in terms of quality of textures. I check it.

VIRGIN KLM, well, you can add another combination of search values to the list.
1200 => 0D80
Crash Team Racing Widescreen GameShark Code NTSC-U:
8006C2F8 0C00
80043168 0400
8004316A 2404
(07-17-2017, 07:32 AM)paul_met Wrote: [ -> ]VIRGIN KLM, well, you can add another combination of search values to the list.
1200 -> 0D80

Added! Gonna recheck all my library using that one too.
Crash Bash Demo NTSC-U (Spyro 3):
D00127C4 1012
800127C8 0900
D00127C4 1012
800127C8 2402