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#Rogue Trip: Vacation 2012 [NTSC-U] (SLUS-00643)

//Widescreen 16:9
801C2E5C 0C00 //One player modes
801C2F1C 0C00 //Two player modes first player (horizontal)
801C2F7C 0C00 //Two player modes second player (horizontal)
801C303C 0C00 //Two player modes first player (vertical)
801C309C 0C00 //Two player modes second player (vertical)

//Eyefinity
//801C2E5C 0400 //One player modes
//801C2F1C 0400 //Two player modes first player (horizontal)
//801C2F7C 0400 //Two player modes second player (horizontal)
//801C303C 0400 //Two player modes first player (vertical)
//801C309C 0400 //Two player modes second player (vertical)
(09-19-2017, 09:56 PM)edgbla Wrote: [ -> ]

Hey edgbla! I've heard so much about your work in many PSX emulation forums, and many regard your plugins as the best currently available for PSEmuPro based emulators, with the most accuracy related options, and also some nice enhancements! It's nice to see you lending your efforts on PSX widescreen cheats for this thread, which surely are amazing, given that it's also possible to use them on real hardware!

But regarding emulation, have you taken a look at PGXP? Seeing you using PCSX-R in your video, I would assume you maybe have already given a try at it. It's such a great enhancement currently, but I see it on the verge of getting "forgotten", like many other emulation projects. It may be out of my place to ask (much less in a unrelated thread), but is it possible for you to look at the source and maybe throw some of your thoughts at it, to try to keep the project going: http://ngemu.com/threads/pcsxr-pgxp.186369/

I'm only saying this because it's been a long time already since iCatButler, the initial author of the project, has given us any news about it, anywhere that we could have contacted him at least. His last update was regarding PSX depth, and maybe some other enhancements with the addition of Reshade: http://ngemu.com/threads/pcsxr-pgxp.1863...st-2632641

It really would be great if we had other well known PSX emulation scene devs weigh in on PGXP. Although it was also implemented on Beetle/PSX Mednafen HW OGL/Vulkan renderers on Retroarch, it hasn't have any improvements for its code there. The last real outside help for PGXP was done by members MrLavender and loathingkernel on the ngemu forums, where they fixed the OSX and Linux ports implementations of PCSXR-PGXP.
Mizzurna Falls [SLPS-01783]

‭800FE2B0‬ 0c00

[Image: VnbhEOn.png]
I'll be forever gratefull if someone does an hex widescreen patch for this game.

[Image: Disney%27s%20Hercules%20%5BU%5D%20%5BSLU...-front.jpg]
(09-25-2017, 03:20 PM)Esppiral Wrote: [ -> ]Mizzurna Falls [SLPS-01783]

‭800FE2B0‬ 0c00
Nice, there's also a full Eng. translation on it's way:
http://projectmizzurna.tumblr.com/tagged/update
(09-09-2017, 05:07 PM)gamemasterplc Wrote: [ -> ]Widescreen Gecko Code Spyro Year of the Dragon (NTSC-U) (1.1):
8005F3F4 2080
8005F3F6 0800
80008200 0000
80008202 8C88
80008204 1F80
80008206 3C0A
80008208 0002
8000820A 148A
8000820E 2400
80008210 0C00
80008212 2408
80008214 7CFF
80008216 0801
8000821A 2400
800299F8 0007
80029CEC 0007
80029B94 0007
80029CC4 0010
80029248 0012
8002924A 241E
80029458 0012
8002945A 2405
80028A74 2087
80028A76 0800
8000821C 8002
8000821E 3C1B
80008220 D82B
80008222 03FB
80008224 0008
80008226 141B
8000822A 2400
8000822C 8003
8000822E 3C1B
80008230 D82B
80008232 03FB
80008234 0004
80008236 101B
8000823A 2400
8000823C D883
8000823E 0002
80008240 1043
80008242 0002
80008244 1020
80008246 005B
80008248 A29F
8000824A 0800
8000824E 2400
Partially Fixes UI. Do not play Crash Bash demo. Steering also works better in skating levels now.

Everything works perfectly but there is still ONE bug with skating. And that's it:


May I request patches for some games?
Croc 1 and 2
Spiderman 1 and 2
Would be amazing if someone did it
I had the same problem of that in NO$PSX without the patch. Also does landing on flat surfaces work right
(10-08-2017, 09:46 PM)gamemasterplc Wrote: [ -> ]I had the same problem of that in NO$PSX without the patch. Also does landing on flat surfaces work right

Yeah. This is PS TV with patch :v
And landing on flat surface works without issues
so its at least possible to do everything you need to do to finish the stage just may be harder