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Okay then, I'll start with empty pages.
It is done. ~700 articles left. I'll see to it tomorrow.
I'm finished with automatic conversions. There are 633 articles now that require some level of hand work. If you want to help, please refer to this small note on how to do it:

http://wiki.pcsx2.net/index.php/User_tal...onversions

ps. I'll be out of town until next Tuesday.
Oh, so one thing I was curious about, I have somewhat underpowered hardware (i5 460M @2.53 GHz and a C2D E8200 @2.66 GHz), but I can play some games fast enough with speedhacks. I was curious if we were aiming for speedhack free test results (so like just saying that the game runs however fast without speedhacks) or if saying the game is playable with such and such speedhacks.

I was thinking that results with speedhacks turned off might be preferable, but I wanted to see what others thought about it.
I think speed is irrelevant. The wiki is for compatibility. So your results is fine, and put the speedhacks in the comments column.
Is the wiki only for running games or will there ever be code documentation?
(08-16-2014, 01:19 AM)Hindenburg Wrote: [ -> ]Is the wiki only for running games or will there ever be code documentation?

As far as I can tell it is only for game information and guides, I don't know of any plans to document the code there, but I doubt the devs would mind if you wanted to try your hand at it.
(08-16-2014, 01:19 AM)Hindenburg Wrote: [ -> ]Is the wiki only for running games or will there ever be code documentation?

It'll take someone who actually knows the code to put some info on it on the wiki. Anyone is welcome to do it of course (But tbh I don't think anyone will find the time for it Sad ).
Maybe someday I'll know enough to say something about it, but not yet. I'm still not sure where I should focus my attention first on this project. I became interested because I wanted to make a simple gui using sdl or something, but it seems like the current gui is integrated into the emulator and plugins and there's very little in the way of describing what's going on anywhere in the code. Oh well, this will be a great learning experience which is what I wanted, just different than I expected.
I've gotten around to creating a user group that has captcha disabled. For reference (ng__ can do it too) it's the 'ninja' group. So anyone who would like to turn off captcha can post his wiki username here and I'll get to it (or ng__ Tongue )
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