08-25-2014, 02:45 PM
So i was trying Okami on the emulator and since it doesn't look anywhere near the real thing (too many visual effects missing) i decided to try the software mode to see the difference. As far as i know, software mode doesn't make use of the GPU and its more compatible. But its slower because all the work must be done by the CPU, correct?
Since my CPU is a i54670 3.4ghz which means it has 4 cores i also enabled the multicore hack option to maximize the CPU usage.
The result? The game looks pretty close to the real thing and of course its slow as hell, however, for some reason the CPU usage (according to the task manager) is around 30 to 35%. Also, while all cores are used (according to the graph), non of them is ever above 50% usage. So, despite the fact that the game is struggling at 50% it's speed, meaning that something is holding it back, the CPU doesn't seem to care. I know that the GPU isn't the bottleneck here since i use software mode. So what is holding the game back? It runs at around 50% speed which means that if the CPU was used more (like 80 or 90%) it would run nearly full speed.
Seems like a waste, doesn't it?
Since my CPU is a i54670 3.4ghz which means it has 4 cores i also enabled the multicore hack option to maximize the CPU usage.
The result? The game looks pretty close to the real thing and of course its slow as hell, however, for some reason the CPU usage (according to the task manager) is around 30 to 35%. Also, while all cores are used (according to the graph), non of them is ever above 50% usage. So, despite the fact that the game is struggling at 50% it's speed, meaning that something is holding it back, the CPU doesn't seem to care. I know that the GPU isn't the bottleneck here since i use software mode. So what is holding the game back? It runs at around 50% speed which means that if the CPU was used more (like 80 or 90%) it would run nearly full speed.
Seems like a waste, doesn't it?