09-16-2014, 10:26 PM
Hey all I didn't see anything about this in my searches so feel free to link me if I'm just blind.
At any rate I'm playing RG (US) and I'm noticing that a lot of the text (memcard notice, ability menu in combat, location data in main menu, etc.) are not their usual white but look like they're greyed out. This would ordinarily be something I just write off as somewhat annoying but when in combat it basically looks like I can't use abilities or items due to everything looking the same color as it would be if it were unavailable. I'm running D3D11 in hardware mode on default settings to get around the black box issue that happens with some equipment. D3D9 doesn't seem to solve it either if that matters.
I'm also noticing a lot more texture fail (moving water on Juraika was the most evident) than I normally do on emulations. Is this just a product of RG being more demanding or are there settings I need to be tweaking?
At any rate I'm playing RG (US) and I'm noticing that a lot of the text (memcard notice, ability menu in combat, location data in main menu, etc.) are not their usual white but look like they're greyed out. This would ordinarily be something I just write off as somewhat annoying but when in combat it basically looks like I can't use abilities or items due to everything looking the same color as it would be if it were unavailable. I'm running D3D11 in hardware mode on default settings to get around the black box issue that happens with some equipment. D3D9 doesn't seem to solve it either if that matters.
I'm also noticing a lot more texture fail (moving water on Juraika was the most evident) than I normally do on emulations. Is this just a product of RG being more demanding or are there settings I need to be tweaking?