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Full Version: slow down in ff 12
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hello everyone, i hope someone can help me. Here is my equipment:

- i5-3570k cpu @3.4ghz
- 8g ram
- nvidia geforce gt 640

Im using pcsx2 1.2.1 and here is my configuration:

- GSdx 0 (msvc 18.00,sse52) 0.1.16 (gsdx32-sse4-r5875)
- using scaling: 3x native
- Direct3d11 (hardware)
- texture filtering: enable


My problem is the following: Sometime my fps slowdown everywhere (30-40), specially in cutscenes. If someone know what is my problem, i will appreciate it!

ps: i got another problem, sometimes i got some graphic bug like this:
http://www.hostingpics.net/viewer.php?id=720443img.png
care to post the emulog.txt ?
The graphic bug looks like you might be using anisotropic filtering or MSAA. The slowdown, unsure.
i tried with/without anisotropic. It doesnt work. :x
what if you disable widescreen patches ?
Can you tell me how i disable widescreen patches?
(10-29-2014, 12:55 PM)hadeson Wrote: [ -> ]Can you tell me how i disable widescreen patches?

System > Uncheck "Enable Widescreen Patches" by clicking on it.
it doesn't work either. <<
edit: ok i pay attention to somes posts from here. I modify scaling from parameter video. I reduce to x2native and it works perfectly. No graphic bug and no slow down at all!
But i see slightly difference between x2 and x3 native. Is there any options to upgrade quality like x3native?
FF12 works fine with me at x3 native.

Can you post a screenshot of your GSdx configuration?
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