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Yup.

I actually had this particular scenario in Final Fantasy VIII on my PSP.

I didn't know I had an NTSC version of a code (For all Items). So I used it on my PAL game, and because the values of where the code is supposed to write is completely different for the PAL game, it instead ended up adding bugged characters to my party and then ended up freezing my game when trying to access the buggy chars. Couldn't switch them out anymore either.

That's why you always have to be careful with codes and make sure they're for the correct version of your game.
Alrighty, thanks
(12-12-2014, 07:20 PM)Ryudo Wrote: [ -> ]Wrong codes, those are PAL codes.

Try these instead.

Code:
// Infinite HP
patch=1,EE,200FE000,extended,8C820004
patch=1,EE,200FE004,extended,0806891E
patch=1,EE,200FE008,extended,AC820000
patch=1,EE,20166CD8,extended,0C03F800

// No MP Charge
patch=1,EE,201A1D78,extended,10000006

// Infinite MP in Battle
patch=1,EE,200C0100,extended,8C830238
patch=1,EE,200C0104,extended,8C810184
patch=1,EE,200C0108,extended,0023100B
patch=1,EE,200C010C,extended,08068678
patch=1,EE,200C0110,extended,AC820180
patch=1,EE,201A1A10,extended,08030040

// Max Munny
patch=1,EE,2032DF70,extended,000F423F

// All Synthesis Items (X98)
patch=1,EE,0032F13F,extended,00000062
patch=1,EE,4032F140,extended,000B0001
patch=1,EE,62626262,extended,00000000
patch=1,EE,1032F16C,extended,00006262
patch=1,EE,0032F17B,extended,00000062
patch=1,EE,2032F17C,extended,62626262
patch=1,EE,1032F19A,extended,00006262
patch=1,EE,1032F19C,extended,00006262
patch=1,EE,2032F1D8,extended,62626262
patch=1,EE,2032F1DC,extended,62626262

Give me more code please.
I make your Synthesis code its work.
and i need more coed Sad

Thanks.
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