01-26-2015, 09:49 AM
(01-25-2015, 06:42 PM)rama Wrote: [ -> ]If DX12 does the same things as DX10/11 did, only at reduced CPU costs, then it would help PCSX2 speed, probably a good deal even.
This is probably also the worst case scenario
(01-25-2015, 06:42 PM)rama Wrote: [ -> ]If DX12 does the same things as DX10/11 did, only at reduced CPU costs, then it would help PCSX2 speed, probably a good deal even.
(01-26-2015, 09:49 AM)Serial Hacker Wrote: [ -> ]This is probably also the worst case scenarioWorst case scenario ? I think you are overestimating DX12, sure it has almost doubled the performance in pc games but, emulation is entirely a different case. DX12 may/may not function same as it's predecessors so, we cant be sure of it yet.
(01-26-2015, 10:25 AM)ssakash Wrote: [ -> ]Worst case scenario ? I think you are overestimating DX12, sure it has almost doubled the performance in pc games but, emulation is entirely a different case. DX12 may/may not function same as it's predecessors so, we cant be sure of it yet.
(01-26-2015, 01:59 PM)Serial Hacker Wrote: [ -> ]the worst case scenario is indeed only lowering the CPU overhead and not offering any new functions or monumental changesthat can't be considered as the worst case scenario , we have absolutely no proof that, it will lower cpu overhead in case of emulation. so, lets not come to a conclusion with only assumptions.
(01-26-2015, 02:32 PM)ssakash Wrote: [ -> ]that can't be considered as the worst case scenario , we have absolutely no proof that, it will lower cpu overhead in case of emulation. so, lets not come to a conclusion with only assumptions.
(01-26-2015, 06:41 PM)Serial Hacker Wrote: [ -> ]i don't think the new set of instruction would behave differently under different atmospheresAny points to back it up ?