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Full Version: In Street Fighter Alpha 3 - Pixels NOT Square ???
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Dear All,

Hi, I hope your day is going great !!!

I have a small question regarding Street Fighter Alpha 3

I have used the Code Hack that Switches OFF Bilinear Filtering :

- gd.sel.ltf = m_vt.IsLinear();
+ gd.sel.ltf = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;

With the above code in place, The Blur at the edge of each pixel is much much less

Now the other problem is this ->>> Why is it that the pixels are not Squarish in look ???

I can see that the Pixels are squashed up ... and not a perfect square ???

Is there anything I can do to fix this up ???

I have compiled the latest Code Release of PCSX2 so I would not mind a code fix ...

BiggrinBiggrinBiggrin

THANK YOU ALL YOU CODERS FOR MAKING THIS SUCH AN AWESOME EMULATOR !!!

ALL YOU CODERS ->>> YOUR THE BEST !!!

BiggrinBiggrinBiggrin