06-21-2015, 11:00 AM
I'll start with system specs. Windows 7 professional 64 bit, 12GB RAM, nvidia GT 620 graphics card, i7-3770 3.40 Ghz cpu. pcsx2 version is 1.3.1-530-g62beb3a.
Okay in short the problem i seem to be having is that sound effects seem to not always play. For example say i get spotted by a search light, sometimes the alarm will go off, other times I just hear the sound effect start to play then immediately cut off without finishing. The same thing happens with enemies shooting at me sometimes as well. Its random, but pretty frequent. I'm using the spu2-x sound plugin, latency is set to 90ms and currently xaudio2. The game hasn't shown any signs of lagging so far but i've only played through some of the first level.
Thoughts?
EDIT
Portaudio has the same problem, i can't try direct sound, pcsx2 refuses to start a game if i select that option. Synchronizing mode is currently set to timestretch. Setting it to async doesn't seem to make any difference. Interpolation is set to catmull.
I should probably mention that the music has zero issues, and sound effects during cut scenes have no problems as well. I also forgot to mention that i'm using direct3d11 hardware mode. Speed hacks are all disabled except for mtvu which is turned on. Game fixes are all turned off.
EDIT AGAIN
Tried dropping the latency to the lowest possible of 30ms, that seems to help somewhat but the problem still occurs frequently. Switching from a fast boot to a full boot doesn't help with the issue. I've also tried switching to the latest stable version of pcsx2, no difference.
Okay in short the problem i seem to be having is that sound effects seem to not always play. For example say i get spotted by a search light, sometimes the alarm will go off, other times I just hear the sound effect start to play then immediately cut off without finishing. The same thing happens with enemies shooting at me sometimes as well. Its random, but pretty frequent. I'm using the spu2-x sound plugin, latency is set to 90ms and currently xaudio2. The game hasn't shown any signs of lagging so far but i've only played through some of the first level.
Thoughts?
EDIT
Portaudio has the same problem, i can't try direct sound, pcsx2 refuses to start a game if i select that option. Synchronizing mode is currently set to timestretch. Setting it to async doesn't seem to make any difference. Interpolation is set to catmull.
I should probably mention that the music has zero issues, and sound effects during cut scenes have no problems as well. I also forgot to mention that i'm using direct3d11 hardware mode. Speed hacks are all disabled except for mtvu which is turned on. Game fixes are all turned off.
EDIT AGAIN
Tried dropping the latency to the lowest possible of 30ms, that seems to help somewhat but the problem still occurs frequently. Switching from a fast boot to a full boot doesn't help with the issue. I've also tried switching to the latest stable version of pcsx2, no difference.