08-05-2015, 09:59 AM
08-05-2015, 02:18 PM
1)Game title: Powerdrome
2)ELF name: SLES_524.18
3)Game CRC: 0x52085DF1
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git 20150804201044) (August 4 2015)
Plugins:
GS: GSdx 20150804201044 (SSE41)
PAD: LilyPad 20150804201044 0.11.0
SPU2: SPU2-X 20150804201044 2.0.0
CDVD: cdvdGigaherz 20150804201044 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
(Tested all possible combinations, but sorted no effect)
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle Stealing: 2
Gamefixes Used:
Nothing (Tested them all, but sorted no effect)
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Graphic issue with the game displaying wide vertical stripes that covers the screen and lets only some parts to be visible. The glitched stripes show what could be the skybox. Same thing happens during the ship selection screen. Tested with all renders (HW, SW and OpenGL) without effect. It could be a core issue, since no graphical backends nor hacks fixed the bug. For some weird reason: switching renders in pause screen causes the stripes to go away, but resuming the game, they return. HW doesn't enable bloom lighting, SW does. Characters don't show in either renders.
Status
Ingame
[attachment=56593][attachment=56594][attachment=56595][attachment=56596][attachment=56597][attachment=56598][attachment=56599][attachment=56600][attachment=56601]
2)ELF name: SLES_524.18
3)Game CRC: 0x52085DF1
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650
Build Description: PCSX2 1.3.1 (git 20150804201044) (August 4 2015)
Plugins:
GS: GSdx 20150804201044 (SSE41)
PAD: LilyPad 20150804201044 0.11.0
SPU2: SPU2-X 20150804201044 2.0.0
CDVD: cdvdGigaherz 20150804201044 0.9.0
USB/FW/DEV9: All Null Driver
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
(Tested all possible combinations, but sorted no effect)
Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle Stealing: 2
Gamefixes Used:
Nothing (Tested them all, but sorted no effect)
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Game was tested using the 4GB patch.
Graphic issue with the game displaying wide vertical stripes that covers the screen and lets only some parts to be visible. The glitched stripes show what could be the skybox. Same thing happens during the ship selection screen. Tested with all renders (HW, SW and OpenGL) without effect. It could be a core issue, since no graphical backends nor hacks fixed the bug. For some weird reason: switching renders in pause screen causes the stripes to go away, but resuming the game, they return. HW doesn't enable bloom lighting, SW does. Characters don't show in either renders.
Status
Ingame
[attachment=56593][attachment=56594][attachment=56595][attachment=56596][attachment=56597][attachment=56598][attachment=56599][attachment=56600][attachment=56601]
02-27-2022, 09:05 PM
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.2392
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
verticle strips are gone in latest build
some PAL versions the character models might be missing but not this in particular.
Bugs:
Status
Playable
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.2392
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
verticle strips are gone in latest build
some PAL versions the character models might be missing but not this in particular.
Bugs:
Status
Playable
09-20-2022, 11:58 AM
PC Specs:
CPU: Intel Core i9-9900K
GPU: Nvidia RTX 2080Ti
Build Description:
PCSX2 1.7.3327 - Windows
BIOS Used:
Europe v02.20(05/09/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Graphic Settings:
Software Mode: Auto Flush, Mipmapping, 6 threads
Screen Offsets and Show Overscan enabled
Speedhacks Used:
Wait Loop Detection, INTC Spin Detection, mVU Flag, MTVU
Amount of testing done (little/medium/much/completed-game):
Fully tested (100% unlockes, watched some replays to spot desyncs)
Comments:
Minor slowdowns in some tracks (depending on how much is going on-screen)
Enable Game Fixes must be on to solve the missing characters rendering
Bugs:
None
Status:
Playable
CPU: Intel Core i9-9900K
GPU: Nvidia RTX 2080Ti
Build Description:
PCSX2 1.7.3327 - Windows
BIOS Used:
Europe v02.20(05/09/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Graphic Settings:
Software Mode: Auto Flush, Mipmapping, 6 threads
Screen Offsets and Show Overscan enabled
Speedhacks Used:
Wait Loop Detection, INTC Spin Detection, mVU Flag, MTVU
Amount of testing done (little/medium/much/completed-game):
Fully tested (100% unlockes, watched some replays to spot desyncs)
Comments:
Minor slowdowns in some tracks (depending on how much is going on-screen)
Enable Game Fixes must be on to solve the missing characters rendering
Bugs:
None
Status:
Playable